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I have everything but enough free time. BUt I will do it anyways Smile I feel like being in the credits section, 0x5
Update: It's been a really long time, and now I'm in summer mode. Thankfully, today, I got pretty bored, so I finished World 2 maps, started more work on World 3 maps and added all the chests that exist so far.
Here's my progress again: This time visually! Finished W3 and all it's chests, just now starting on W4.
World Screenshots (Mono): HUGE SPOILERS!

World 1; Plain Plains
http://i.imgur.com/sXeE4d6.png

World 2; Dragon's Den
http://i.imgur.com/oeg1Vjn.png

World 3; Worry Quarry
http://i.imgur.com/SaATOjf.png
Turns out that learning Java had more to do with Sorcery than just taking my map-making time away:

That's right! I made a fully featured map maker in Java. My old map maker was an oncalc maker in TI-Basic. It was horribly slow and had such a roundabout way to actually insert the maps into my map AppVar. That was part of the reason I kept on complaining that map-making was difficult. Now, I get to make maps much faster and much easier! The only actual difficulty I have with making maps now is taking screenshots with that TI-84 greenish color instead of pure B/W. However, I'll write another program that just loads the map onto the screen so I can take a screenshot.
I believe I can distribute Eclipse projects as fully-fledged Java applications, so if you're interested in making maps for me now, please contact me.

In other news, I had to split the maps AppVar in two (eventually 3). Towards line ~18 or 20 of the AppVar, loading becomes slow. At about ~23, the wait becomes extremely noticeable. Coincidentally, 22 is where the first World 4 map was, so I split them at World 4, and will split them again at World 7. I had this same issue with Sorcery CSE (world 8 maps took longer to load than world 1 maps or even world 6/7 ones) although this problem wasn't nearly as serious as it is here. Of course, this means the same amount of space taken up by Sorcery, just more files to install.

Edit:

Here's the latest screenshot showing all the game features (for when I put it into the Archives). Shows all the features implemented. The only thing left to do is implement maps!
  
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