The formula for finding the hexcodes that the sprite program Hexsprite uses (the one that comes packaged with Axe) is this:
Code:
I am not able to recreate this with Axe. Any ideas?
Code:
" ->Str1
"0123456789ABCDEF->Str2
For(A,N,N+7
For(B,B,B+7
0->T
3->P
For(C,B,B+3
T+2^Ppxltest(A,C->T
End
Str1+sub(Str2,T+1,1->Str1
End
End
I am not able to recreate this with Axe. Any ideas?