*bumpity
Some changes and progress made. Changed up the rules a bit:D
RULES
1.) Each player has their choice of five units to use in battle. They are:
-Mine Factory:generates mines to be used inn battle. Activated with energy.
-Energy Tower:sort of like Clash's elixer, this generates extra energy to be used for each player to build or attack units.
-Regenerator:heals all units 6 HP. Uses all possible energy
-Cannon:fires a shell that splits into four (like bombs in Bomberman)
-Sniper: fires a single shot that lowers any targeted turret to one HP. This unit (will) deplete the most energy
-Turret: unit that can attack in any direction (up, down, left, right, diagonally)
-Troops:mobile unit, that attacks like the turret, but can also move
-Block:A unit that protects other units
2.) Each player has 15 energy to start with (unless you have the Energy Tower as well, in which you start with 20 energy)
3.) Players may attack or build (using energy) until their energy is at zero OR they don't have enough energy for anything (in which they would end their turn)
4.)You may build anywhere but the castle territory line BUT BE WARNED!!! Once a unit is destroyed it gives a territory line (horizontal strip of land) to whoever destroyed the unit. This may be reclaimed with a countermove
5.) A winner is declared when a player destroys all three of the opponents castles
DONE
Unit selection
Unit building
Unit Attacking (yay)
TO-DO
Double-choosing
DCS(?)
AI (probably will need help if I put this in)
Tournaments (most likely to be done)
I'd say I'm 75% done right now