- Animal Crossing for TI-84 CE
- 07 Feb 2017 09:04:58 pm
- Last edited by Sam on 13 Feb 2017 02:59:17 pm; edited 3 times in total
This is my first real "Project" and not just a neat program like the Spirograph emulator I made last week. I am building a "port" of the popular economy game Animal Crossing, though with different mechanics and obviously a differently name due to trademark issues. I am writing it using PT_'s fabulous ICE compiler, using standard 16x16 sprites. I'll be releasing new versions as often as I can after I get a beta out, and I'll keep updating it until I can't anymore!
The current phase of my project is just creating basic sprites that align with the aesthetics of the previous games, such as grass, trees, paths, sand, water, cliffs, etc. next I'll begin writing a rudimentary engine including the necessities such as collision detection, sidescrolling, matrix querying and the like. As soon as I have a functional world to walk around in I'll make an upload.
Im considering switching to 32x32 sprites now that I think about it. I know it won't line up perfectly, but that will make room for a nice status bar just like in the game.
EDIT:
You may notice that the following screenshot is slightly less tall than your normal CE screen. This is only due to some negative space below the sprites that were cropped out. The space is 16 pixels tall and will be used for a status bar later on.
Here's your long awaited screenshot; It's just a simple sprite test with a barebones sidescroller. Expect a functional beta side scrolling engine and boundschecking mechanics in the next couple of weeks, keeping in mind that I still have tons of sprites and other tedious things to do on it. Also I'm in school so rip.
The current phase of my project is just creating basic sprites that align with the aesthetics of the previous games, such as grass, trees, paths, sand, water, cliffs, etc. next I'll begin writing a rudimentary engine including the necessities such as collision detection, sidescrolling, matrix querying and the like. As soon as I have a functional world to walk around in I'll make an upload.
Im considering switching to 32x32 sprites now that I think about it. I know it won't line up perfectly, but that will make room for a nice status bar just like in the game.
EDIT:
You may notice that the following screenshot is slightly less tall than your normal CE screen. This is only due to some negative space below the sprites that were cropped out. The space is 16 pixels tall and will be used for a status bar later on.
Here's your long awaited screenshot; It's just a simple sprite test with a barebones sidescroller. Expect a functional beta side scrolling engine and boundschecking mechanics in the next couple of weeks, keeping in mind that I still have tons of sprites and other tedious things to do on it. Also I'm in school so rip.