I'm making a game right now that...let's just say, requires the use of a whole lot of sprites. I mean, a LOT of sprites. At the moment, I'm unable to compile it because the size of this data is getting too big for the toolchain to handle.

Could I simply use Appvars with the graphics stored in them somehow and load them from there, and if so, how?

A screenshot of the game, by the way, is here:
I did not add support for exporting to appvars yet to convpng; but there is a new update to the toolchain and convpng that totally revamps compression since everyone seems to want it Razz You can check out graphics demos 5 and 7 for useage, and the new header file "decompress.h"

https://github.com/CE-Programming/toolchain/releases/latest
  
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