seanlego23 wrote:
I don't know if this is possible, but what about a clipping window that isn't a rectangle, but a circle? I just think that might be cool if someone wants to create a game where they're in a tunnel or something and you can only see so much around you.
While I do like this idea; I think perhaps implementing non-rectangular clipping is a little beyond the scope of this library However, a function such as gfx_BlitArea that does gfx_BlitCircle would probably have better performance anyway; does that sound like an acceptable solution? Basically, the programmer would draw to the back buffer, and gfx_BlitCircle would then copy a circle from the buffer to the screen.