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So, I am wondering what different games are played by members here. I am not looking at every game, specifically PC with multiplayer. As some of you may know from being highlighted non-stop on IRC about UT, AoEIIHD, UT, Hedgewars, UT, and UT, I am looking at what others are out there. Priority for FOSS or Freeware non-browser-based cross-platform games, but listing whatever multiple people play:

  • Unreal Tournament 2004 (gog.com!)
  • Hedgewars (cross-platform FOSS)
  • AoEIIHD (Was: multiplayer with voobly. Now: Steam)
  • Warzone 2100 (cross-platform FOSS)
  • Minecraft (official cemetech server, whatever Peva is calling themselves now)
  • Cube/Cube 2 (and all mods) (cross-platform FOSS)
  • Wolfenstein: Enemy Territory (cross-platform freeware)
  • Tremulous/Unvanquished (cross-platform FOSS)
  • gCn games? Obliterate?


Any others out there?
I play a lot of Warlight ( http://warlight.net/ ) with friends. Have been for a year. Started winning some 64-person tournaments.

It's basically Risk, but with larger boards (the original risk map is considered very small -- 42 territories -- most standard maps have around 200-400 territories, and some have thousands), improved battle calculations (based on an RNG which can be customized in game settings), and it's online. A lot more stategy, and still slightly up to chance. Only game that ever made me feel like a true commander over a large army.

They recently added a leveling system (which lets you unlock features that used to be member only) but added advertisements in-game -- which aren't terribly annoying

Other than that, TF2, L4D2, Civ 5, CK2, GMod, Justcause 2 MP, etc.

Most of the games you listed are kind of bad, imo
Quote:
Most of the games you listed are kind of bad, imo


Hence this topic to see what everyone is doing!

I used to be big on TF2



I have seen warlight talked about before, haven't tried it.

Right now, I am starting to get into GMod (although lacking a working mic doesn't help), but playing quite a bit of Just Cause 2 (MP), L4D2, a little AoEIIHD.

Anyone waiting for Battlefront 3?
Currently, I exclusively play UT ('99 and 2004, but going to buy 3 later) and Minecraft.
Minecraft, AoE II, Obliterate, and Bitcoin mining.
Here's the list for me:

  • Unreal Tournament 2004 (gog.com!)
  • Hedgewars (cross-platform FOSS) (no longer play, but I would if other people would)
  • AoEIIHD (Was: multiplayer with voobly. Now: Steam)
  • Minecraft (official cemetech server, whatever Peva is calling themselves now) -> mc.cemetech.net! Just started playing as a survival player with my alt
  • gCn games? Obliterate?
Starcraft 2.
Armagetron.
Natural Selection 2.
Portal 2, Co-op is amazing!
Terraria, Currently have a cemetech server in planning stages.
Minecraft, Civ V, Civ I, Elite, Game Dev Tycoon, Kerbal Space Program Smile
Starcraft 2 (PC)
Minecraft (mainly Xbox)
Bloons Tower Defence (PC)
COD: Modern Warfare 2 (Xbox)
Wait, are the MW2 servers still up and used?
They are, but most of them are filled with noob-tubers and quick-scopers, so it's sometimes funner to do private match.
Battlefield 4 (PS4)

That's kind of it. Haha.

16aroth6 wrote:
Currently have a cemetech server in planning stages.


The unofficial server?

KermMartian wrote:
  • Hedgewars (cross-platform FOSS) (no longer play, but I would if other people would)


Oh man. I still have this game.
I used to be big in minecraft, but now I currently play smite on my PC.
spencerc425 wrote:
I used to be big in minecraft, but now I currently play smite on my PC.
If you ever feel like returning to being big in Minecraft, we have our rapidly-growing server that always welcomes new players, mc.cemetech.net . Wink Also, you guys need to get your acts together with UT2004 and AoE II HD!
its a game, collect the dots avoid the # and * is wall.
-> is substitute for the STOre variable key, where <> is used,
replace with the not equal symbol.
programmed on a TI-82 STATS,

"*#."->Str1
ClrHome
Output(8,2,"SC:")
0->I
19->J
0->F
0->V
0->W
Output(8,5,I)
Output(8,12,"LI:")
Output(8,15,J)
For(Y,1,7)
For(X,1,16)
If [A](Y,X)=1
Then
Output(Y,X,sub(Str1,1,1))
End
If [A](Y,X)=3
Then
2->[A](Y,X)
End
If [A](Y,X)=2
Then
Output(Y,X,sub(Str1,3,1))
F+1->F
End
If [A](Y,X)=5
Then
Output(Y,X,sub(Str1,2,1))
End
End
End
2->X
2->Y
X->S
Y->T
1->G
While G=1
getKey->A
If A>0
Then
If A=34
Then
1->W
0->V
End
If A=25
Then
0-1->W
0->V
If A=24
Then
0-1->V
0->W
End
If A=26
Then
1->V
0->W
End
End
If [A](Y,X)>0
Then
If [A](Y,X)=5 or [A](Y,X)=3
Then
J-1->J
If J<1
Then
Output(4,4," YOU LOSE ")
0->G
End
Output(8,16," ")
Output(8,15,J)
End
If [A](Y,X)=2
Then
3->[A](Y,X)
F-1->F
1+I->I
Output(8,5,I)
If F<1
Then
Output(4,4," COMPLETE ")
End
End
End
If X+V<1 or X+V>16
Then
0->V
End
If Y+W<1 or Y+W>7
Then
0->W
End
If [A](Y+W,X+V)=1
Then
0->V
0->W
End
X+V->X
Y+W->Y
Output(Y,X,"o")
If T<>Y or S<>X
Then
Output(T,S," ")
If [A](T,S)=5 or [A](T,S)=3
Then
Output(T,S,sub(Str1,2,1))
End
End
X->S
Y->T
End

you will need to define matrix [A] 7x16

[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
[1 0 0 0 0 1 0 1 2 0 1 0 1 2 2 1]
[1 0 0 1 2 2 2 1 2 0 1 0 1 2 2 1]
[1 2 2 1 2 2 2 0 2 5 0 0 1 1 1 1]
[1 2 2 1 0 2 0 2 2 5 2 0 0 0 0 1]
[3 0 0 0 3 5 0 3 5 5 3 0 0 3 0 1]
[3 0 0 0 3 0 5 3 0 0 0 0 0 3 1 1]
its a game, collect the dots avoid the # and * is wall.
-> is substitute for the STOre variable key, where <> is used,
replace with the not equal symbol.
programmed on a TI-82 STATS,

"*#."->Str1
ClrHome
Output(8,2,"SC:")
0->I
19->J
0->F
0->V
0->W
Output(8,5,I)
Output(8,12,"LI:")
Output(8,15,J)
For(Y,1,7)
For(X,1,16)
If [A](Y,X)=1
Then
Output(Y,X,sub(Str1,1,1))
End
If [A](Y,X)=3
Then
2->[A](Y,X)
End
If [A](Y,X)=2
Then
Output(Y,X,sub(Str1,3,1))
F+1->F
End
If [A](Y,X)=5
Then
Output(Y,X,sub(Str1,2,1))
End
End
End
2->X
2->Y
X->S
Y->T
1->G
While G=1
getKey->A
If A>0
Then
If A=34
Then
1->W
0->V
End
If A=25
Then
0-1->W
0->V
If A=24
Then
0-1->V
0->W
End
If A=26
Then
1->V
0->W
End
End
If [A](Y,X)>0
Then
If [A](Y,X)=5 or [A](Y,X)=3
Then
J-1->J
If J<1
Then
Output(4,4," YOU LOSE ")
0->G
End
Output(8,16," ")
Output(8,15,J)
End
If [A](Y,X)=2
Then
3->[A](Y,X)
F-1->F
1+I->I
Output(8,5,I)
If F<1
Then
Output(4,4," COMPLETE ")
End
End
End
If X+V<1 or X+V>16
Then
0->V
End
If Y+W<1 or Y+W>7
Then
0->W
End
If [A](Y+W,X+V)=1
Then
0->V
0->W
End
X+V->X
Y+W->Y
Output(Y,X,"o")
If T<>Y or S<>X
Then
Output(T,S," ")
If [A](T,S)=5 or [A](T,S)=3
Then
Output(T,S,sub(Str1,2,1))
End
End
X->S
Y->T
End

you will need to define matrix [A] 7x16

[1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1]
[1 0 0 0 0 1 0 1 2 0 1 0 1 2 2 1]
[1 0 0 1 2 2 2 1 2 0 1 0 1 2 2 1]
[1 2 2 1 2 2 2 0 2 5 0 0 1 1 1 1]
[1 2 2 1 0 2 0 2 2 5 2 0 0 0 0 1]
[3 0 0 0 3 5 0 3 5 5 3 0 0 3 0 1]
[3 0 0 0 3 0 5 3 0 0 0 0 0 3 1 1]
I have been creating some new programs, one is matrix to string, for the above game.. a matrix uses 1016 bytes, when you convert it to a string it uses only 121 bytes and so Str2 contains the map level data, and from there it can be inserted into a program using RCL Str2, and then using a string to matrix converter, turns 121 bytes into matrix [A] of 1016 bytes..
and then calls up the game, but instead of using the slow output(y,x,"#") instead Str2 contains the data map for the screen and by using For(T,0,6) :Output(T+1,1,sub(Str2,2+(16*T),16) :End the screen can be drawn much quicker, when I have time I will submit the new code..
  
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