Well, I had a *little bit* more free time as I thought, so I made some important changes.
First of all I want to show you the speed of ICE. Here it compiles at program with the normal header and 150 lines with the same code: "3+4-L1((3+A)-B->C+3->L1(4". Guess how fast? See it!
It crashes at the end. Debugging would be fun.....
Notice: CEmu seems to be much slower when recording. In real time, compiling takes seriously about 1/3 second, INSANE FAST
I've added the rand-routine, as already said. 28 bytes with a speed of 181cc is not bad, I would say. Again, thousands of bugfixes, it seems I always make errors
Besides that, I started with the code for my custom tokens, and ReadByte( seems to work.
For all ReadByte, ReplaceByte, AddByte and DeleteByte, I will add a mode option, like ReadByte(<mode>,<address>). Mode = 0 means reading an offset in the program (I will explain later) and mode 1 means reading directly from the memory. I will explain later, and give some code. At last I finished the 2 operators, and I think they are bugless, so happy time!
First of all I want to show you the speed of ICE. Here it compiles at program with the normal header and 150 lines with the same code: "3+4-L1((3+A)-B->C+3->L1(4". Guess how fast? See it!

It crashes at the end. Debugging would be fun.....
Notice: CEmu seems to be much slower when recording. In real time, compiling takes seriously about 1/3 second, INSANE FAST



I've added the rand-routine, as already said. 28 bytes with a speed of 181cc is not bad, I would say. Again, thousands of bugfixes, it seems I always make errors

For all ReadByte, ReplaceByte, AddByte and DeleteByte, I will add a mode option, like ReadByte(<mode>,<address>). Mode = 0 means reading an offset in the program (I will explain later) and mode 1 means reading directly from the memory. I will explain later, and give some code. At last I finished the 2 operators, and I think they are bugless, so happy time!