Does anyone know the code for making the graph full screen. I am a basic programer my game would be better full screen. Any other graphical hex codes would be appeared, such as turning off the display. Very Happy
thanks

Edit: please add your ez80 hex codes.
Please no z80 (older than 84pce calcs)
Which calculator?
Color: http://tibasicdev.wikidot.com/84cse:hexcodes
Monochrome: http://tibasicdev.wikidot.com/hexcodes
To directly answer the question, no such hex code or behavior exists to make the graph full screen.
Battlesquid wrote:


Just to clarify, those color codes will not work for the CE, as the LCDs are different. I'm not sure where you might find a list of CE compatible codes, but with a enough looking you could probably find them Smile
Battlesquid wrote:


Just to clarify, those color codes will not work for the CE, as the LCDs are different. I'm not sure where you might find a list of CE compatible codes, but with a enough looking you could probably find them Smile


Here is an incomplete page http://ez80.readthedocs.io/en/latest/reference/hexcodes.html
Redston_1 wrote:

If you do come up with more hexcodes, or make them, please make a pull request on the Github page Smile
Unfortunately, that was a project that Hactar and I never got a chance to finish, but contributions are welcome.
I'll let you know. Very Happy

EDIT: Do you know of any assembly to hex converter
Redston_1 wrote:
Do you know of any assembly to hex converter

Indeed... any assembly program is assembled to hex when it becomes a program. Spasm-ng creates a .lst file with hex codes when it assembles the ez80 file.
Secondly, please do not double post. Just edit the previous post, it keeps the thread clean Smile

Edit: Added some more hex codes, but don't think there's a way to make the graph full screen afaik.
Thanks for the help everyone! Smile I'm leaving this forum open to everyone, posts your ez80 hex codes here. The more the merrier. 😀 Smile
  
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