Many years ago I made a game called Thunderbirds, which was based on the Amiga game of the same name, which was of course based on the 1960's TV series (if you haven't seen the original TV series, you're missing out - no matter how campy the puppets & dialogue are, it's amazing!)
Early last year I started reprogramming Thunderbirds from scratch, but I never finished it. I've decided to pick up where I left off and see how it goes. This isn't a sequel to the last version, but is essentially the same game redone, programmed much better. I'm doing this mainly for 2 reasons:
- The previous version was all hardcoded in terms of the existing mission, so that it was near on impossible for me to expand on the game and include the remaining three missions.
- The gameplay & controls were very clunky.
Version 2.0.0 will still be for the TI-83 / 83+ / 84+ series of calculators. Coding is probably around 50% completed at a guess. Some of the improvements are:
- Graphics have been touched up, in particular I'm no longer "borrowing" the earth tiles from Sqrxz, I've drawn new ones that look more like the original Amiga game.
- Missions (or levels) and all their applicable code & data are stored in external files, so that if I decide to go back and add any of the remaining three missions later on, it's fairly straight forward.
- Controls have been adjusted and simplified.
- Gameplay is no longer so stop/start all the time when text hints come up.
- Items sitting about the place now flash so that they're easier to identify, instead of just blending in with the background.
I'll post updates as I get more done and probably some screenshots, here and also on http://www.jvti.org.
Early last year I started reprogramming Thunderbirds from scratch, but I never finished it. I've decided to pick up where I left off and see how it goes. This isn't a sequel to the last version, but is essentially the same game redone, programmed much better. I'm doing this mainly for 2 reasons:
- The previous version was all hardcoded in terms of the existing mission, so that it was near on impossible for me to expand on the game and include the remaining three missions.
- The gameplay & controls were very clunky.
Version 2.0.0 will still be for the TI-83 / 83+ / 84+ series of calculators. Coding is probably around 50% completed at a guess. Some of the improvements are:
- Graphics have been touched up, in particular I'm no longer "borrowing" the earth tiles from Sqrxz, I've drawn new ones that look more like the original Amiga game.
- Missions (or levels) and all their applicable code & data are stored in external files, so that if I decide to go back and add any of the remaining three missions later on, it's fairly straight forward.
- Controls have been adjusted and simplified.
- Gameplay is no longer so stop/start all the time when text hints come up.
- Items sitting about the place now flash so that they're easier to identify, instead of just blending in with the background.
I'll post updates as I get more done and probably some screenshots, here and also on http://www.jvti.org.