thanks.
Here is an animated gif of what we have so far. We are currently working on optimizing the line erasing and flow drawing, and fully implementing the progress saving features.



The current implementation features 300 levels, and the ability to selectively load packs to the calculator.

We also plan to provide support for users to create their own packs, either with a separate program, or by submission to us.
It has been brought to our attention that some of the 3x3 text-sprite font characters that we are using may be difficult to read or distinguish from other letters. If possible, earthnite and I would like to retain this look in our program, but usability is more important.

Does anybody have any ideas on how to improve characters, specifically P and B? Would you rather see standard 3x5 Text(? Thanks.
Looks cool, and nice use of letters as a replacement for colors Smile Though the custom font you made is cool, I think you should probably go with regular Text() to make it more readable.
Hmm this is cool! Very Happy I had the idea of porting flow some some time ago, and it is cool that someone has done this. The graphics look quiet good, especially for tibasic. The only problem is that it seems that tibasic is not fast enough for this Sad hopefully you will be able to optimize it Smile
also, you say this game is for ti84+ greyscale, but the it84+ plus does not actually support greyscale (only in hackish ways using native code). It defiantly does not support greyscale in tibasic Wink
c4ooo wrote:
Hmm this is cool! Very Happy I had the idea of porting flow some some time ago, and it is cool that someone has done this. The graphics look quiet good, especially for tibasic. The only problem is that it seems that tibasic is not fast enough for this Sad hopefully you will be able to optimize it Smile
also, you say this game is for ti84+ greyscale, but the it84+ plus does not actually support greyscale (only in hackish ways using native code). It defiantly does not support greyscale in tibasic Wink


We have made significant progress optimizing the line following and draw/erase algorithm, which should be implemented shortly. There are faster ways to do the initial board drawing, but we decided that we liked the animation effect.

earthnite and I understand about the lack of support for hardware grayscale - but you could consider the checkerboard pattern a kind of halftone grayscale. You could also say that black and white is just 1-bit grayscale. Smile
thanks.
I see what you mean, but the way people will interpret simething should be more improtant then a "technical" definition you invented Wink Mixing on/off pixels to fool the eye into seeing a diferent color is called dithering. Smile
c4ooo wrote:
I see what you mean, but the way people will interpret simething should be more improtant then a "technical" definition you invented Wink


I don't think most people would make the distinction between BW and grayscale anyway. It's interesting how a larger conversation can devolve into a debate over an insignificant technicality.
It's because on Cemetech (or with 1 person on Omnimaga), from experience, people can derail IRC and forum discussions with semantics debates about the most insignificant matters imaginable. Razz
thanks.
We have been steadily making progress on TI-FLOW, and have been refining our level storage techniques. Currently we have three packs each, each with 100 levels. The first pack contains 5x5 and 6x6 boards, the second 7x7 and 8x8 boards, and the third 9x9 and 10x10.



With our current compression techniques, we are able to achieve an efficiency of approximately 15.84 bytes per level. The packs are currently stored as programs, and the user runs they pack the wish to play to start the game. This triggers several actions and tells the master program what progress information to recall.

For the TI-84+CE version, we hope to build these packs and more into the program, and include a selection screen that displays progress for each level.

Edit: We recently finished transitioning our packs to a new compression standard that supports boards larger than 10x10 so that packs are packs are compatible with both the BW and color calculators.
thanks.
thanks.
Is a part of the level playing done already?

Edit: Earthnite just told me that I can play levels but it doesn't save them yet.
So I wanted to suggest, as I said to PT_, randomly adding textsprites of pumps and other things that could occur on pipes, e.g.

Code:
If randInt(1,10
EDIT: As mr womp womp said in the following post, this line is wrong, it should be
If not(randInt(0,9
Then
Coordinates -> XY
sub("Spritedata for three objects",5randInt(1,3)-4,5
prgmDISPSPRIT
End
Nik wrote:
Is a part of the level playing done already?

Edit: Earthnite just told me that I can play levels but it doesn't save them yet.
So I wanted to suggest, as I said to PT_, randomly adding textsprites of pumps and other things that could occur on pipes, e.g.

Code:
If randInt(1,10
Then
Coordinates -> XY
sub("Spritedata for three objects",5randInt(1,3)-4,5
prgmDISPSPRIT
End

I haven't been paying attention to this project much, but in that code, why the if statement?

Code:
Coordinates -> XY
sub("Spritedata for three objects",5randInt(1,3)-4,5
prgmDISPSPRIT

Since its a random positive integer, the if statement will always go through... Its kind of like doing

Code:
If 1=1
Then
End

seems fairly useless Razz
Oh.
Stupid me Razz
I mean something like "If not(randInt(0,9" Wink
Thank you!
thanks.
Nik wrote:
Is a part of the level playing done already?

Edit: Earthnite just told me that I can play levels but it doesn't save them yet.
So I wanted to suggest, as I said to PT_, randomly adding textsprites of pumps and other things that could occur on pipes, e.g.

Code:
If randInt(1,10
EDIT: As mr womp womp said in the following post, this line is wrong, it should be
If not(randInt(0,9
Then
Coordinates -> XY
sub("Spritedata for three objects",5randInt(1,3)-4,5
prgmDISPSPRIT
End


Just for clarification, this is not the same game as Pipes, Pipe Mania, or similar games. Here is a screenshot from the real Flow Free game:

I know, I just thought this would enhance the graphics.

Also, earlier you called those connecting lines "pipes", that brang me to the idea of adding pipe elements.
  
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