So here we are again.....
Escheron: Twilight over Ragnoth.
This is a Black and white, Semi smooth scrolling fully featured RPG with an estimated 5 hours of game play. Side quests, optional supportive characters, And beautifully detailed Maps and dungeons. With that this game is not for the light of heart. Intending to deliver a challenging, With solid battle mechanics and a story that refuses to hold you hand, it is designed for true RPG fans.
Ok Enough box arty descriptions. This game is inspired by retro style Final Fantsasy games. It will have a similar battle system to that of FF2. Zera/Escheron is leading story developement. Iambian is leading the programming bandwagon, And me... well I am just making sure that things progress smoothly...Right...right?
So far we have a lot of mockups Curtory of Zera.
Title screen:
Map exploration and cutscenes:
Various menus:
Battle screens:
Programming wise we have a fully functional tilemapper + sprite support, with a pretty robust and easy to use hotspot system.
Code and documentation can be found here!
https://bitbucket.org/CFD_LLC/esor_bw
Hopefully this thread will be maintanied and sufficently crossposted with its home thread on Omnimaga
Escheron: Twilight over Ragnoth.
Quote:
Shortly after the creation of the world, the gods were largely in
disagreement about the role that mortals would play in their works.
Some of the gods detested mortals outright, or believed their
existence to be a mistake. This led to infighting, and eventually, a
great war that resulted in the destruction of the heavens itself.
Although the gods perished, the magic that fueled their life force did
not. Many mortals tried to obtain this power for themselves, which
caused several devastating conflicts in the mortal world. Out of all
the fighting, an order calling itself the Arcanians appeared. The
Arcanians built a great tower to seal away the gateway to the realm of
the gods in hopes of putting an end to the conflict plaguing their
world once and for all.
Several hundred years hence, the kingdoms of Asnoth and Ragnoth are
the only two major world powers left. With its steel, Asnoth bolstered
a great army, and with its ties to the Arcanians and their magic,
Ragnoth possessed a wealth of knowledge about the gods and their
legacy. Under the advisory of a figure known as the Shadow Lord,
Asnoth's ruler had grown suspicious of the people of Ragnoth due to
their Arcanian heritage, and worried they might one day use their
knowledge of magic to begin a conquest. The Shadow Lord convinced
Asnoth's ruler to initiate a preemptive strike against Ragnoth, and in
the ensuing war, the Kingdom of Ragnoth was completely decimated.
Maya's story takes place a few years later, with Ragnoth Village under
the occupation of Asnoth's forces. Her family having been killed in the
war, Maya was orphaned into Ragnoth's underground resistance faction,
and trained in combative arts from a very early age. Now grown up, Maya
is ready to begin her quest to infiltrate Asnoth's castle walls and
assassinate its ruler, as well as to take vengeance upon the Shadow Lord.
Along the way, Maya must recruit several allies whose lives have also
been impacted by the war, from losing loved ones to being displaced from
their homes.
disagreement about the role that mortals would play in their works.
Some of the gods detested mortals outright, or believed their
existence to be a mistake. This led to infighting, and eventually, a
great war that resulted in the destruction of the heavens itself.
Although the gods perished, the magic that fueled their life force did
not. Many mortals tried to obtain this power for themselves, which
caused several devastating conflicts in the mortal world. Out of all
the fighting, an order calling itself the Arcanians appeared. The
Arcanians built a great tower to seal away the gateway to the realm of
the gods in hopes of putting an end to the conflict plaguing their
world once and for all.
Several hundred years hence, the kingdoms of Asnoth and Ragnoth are
the only two major world powers left. With its steel, Asnoth bolstered
a great army, and with its ties to the Arcanians and their magic,
Ragnoth possessed a wealth of knowledge about the gods and their
legacy. Under the advisory of a figure known as the Shadow Lord,
Asnoth's ruler had grown suspicious of the people of Ragnoth due to
their Arcanian heritage, and worried they might one day use their
knowledge of magic to begin a conquest. The Shadow Lord convinced
Asnoth's ruler to initiate a preemptive strike against Ragnoth, and in
the ensuing war, the Kingdom of Ragnoth was completely decimated.
Maya's story takes place a few years later, with Ragnoth Village under
the occupation of Asnoth's forces. Her family having been killed in the
war, Maya was orphaned into Ragnoth's underground resistance faction,
and trained in combative arts from a very early age. Now grown up, Maya
is ready to begin her quest to infiltrate Asnoth's castle walls and
assassinate its ruler, as well as to take vengeance upon the Shadow Lord.
Along the way, Maya must recruit several allies whose lives have also
been impacted by the war, from losing loved ones to being displaced from
their homes.
This is a Black and white, Semi smooth scrolling fully featured RPG with an estimated 5 hours of game play. Side quests, optional supportive characters, And beautifully detailed Maps and dungeons. With that this game is not for the light of heart. Intending to deliver a challenging, With solid battle mechanics and a story that refuses to hold you hand, it is designed for true RPG fans.
Ok Enough box arty descriptions. This game is inspired by retro style Final Fantsasy games. It will have a similar battle system to that of FF2. Zera/Escheron is leading story developement. Iambian is leading the programming bandwagon, And me... well I am just making sure that things progress smoothly...Right...right?
So far we have a lot of mockups Curtory of Zera.
Title screen:
![](http://s10.postimg.org/s2iasppzt/title.png)
Map exploration and cutscenes:
![](http://s16.postimg.org/ypxctrb6d/asnoth.png)
![](http://s24.postimg.org/ae2i0hexh/airship.png)
![](http://s15.postimg.org/ko5nmeb0b/inn.png)
![](http://s21.postimg.org/qmm1d3q07/map.png)
![](http://s8.postimg.org/p9awd7qet/village.png)
Various menus:
![](http://s29.postimg.org/bh3arg2w7/shop.png)
![](http://s3.postimg.org/m72af9scz/main_menu.png)
![](http://s12.postimg.org/mcv7t7jxp/magic.png)
![](http://s16.postimg.org/bo3hpp0t1/status.png)
![](http://s17.postimg.org/sq1c1pp1b/equip.png)
Battle screens:
![](http://s7.postimg.org/9glsnfiuz/battle_input.png)
![](http://s11.postimg.org/5vprtloqr/enemy_select.png)
![](http://s28.postimg.org/75m6h04e5/battle_status.png)
Programming wise we have a fully functional tilemapper + sprite support, with a pretty robust and easy to use hotspot system.
Code and documentation can be found here!
https://bitbucket.org/CFD_LLC/esor_bw
Hopefully this thread will be maintanied and sufficently crossposted with its home thread on Omnimaga