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What modes should I add?
One-Calc 2P Mode!
 44%  [ 4 ]
1P Mode is fine!
 55%  [ 5 ]
Total Votes : 9

Update 09B:

*Added movement (scripted for now, otherwise the game would slow down)
* Fixed things

Edit:
Update 01C (C for Candidate, like a release candidate):

*Added cool things to running intro
*Added scrolly round number input
Awesome! I love how the other character just flies in!
APotato wrote:
Awesome! I love how the other character just flies in!

Thanks for the suggestion, by the way. Smile

Edit:
Update 01C (C for Candidate, like a release candidate):

*Added cool things to running intro
*Added scrolly round number input
123outerme wrote:

Are you running it on a CSE? I ask because I don't know how fast monochrome versions run.

Yes I am running on a CSE its the only calculator I have Wink
APotato wrote:
123outerme wrote:

Are you running it on a CSE? I ask because I don't know how fast monochrome versions run.

Yes I am running on a CSE its the only calculator I have Wink

Well, that makes two of us Wink
Anyway, thanks! I'll work on getting a monochrome GIF, or at least a rough idea of how fast it runs.

Edit:
V1.1 is out.
►Changelog V1.1:
*Now, the 0 has a different Super Thrash attack
*Fixed/improved a few things
I'm remaking TI-Thrash!
TI-Thrash Color is a homescreen arcade-style fighting game. It includes multiple characters, who beat up on a CPU. This is a color remake of TI-Thrash. As it adds color to the game, it is only compatible with the TI-84+CSE (unless the CE has gotten Celtic 2 and xLibC/DoorsCSE with those two libraries ported). It requires Doors CSE 8.1 or later to run. Download is in the OP.

>Changes from Original Version:
*Added color homescreen text to the HUD and some menus
*Improved speed generously
*Reduced amount of Goto instructions
*Untangled spaghetti code
*Changed password to unlock secret fighter (hint: Press 9 on home menu)
*Switches to "fullscreen" (gets rid of status bar) while in a match, returns status bar in menus
*Added stall prevention measures (although this wouldn't be a huge issue since you're not fighting another player)
*Optimized display for the CSE's screen for color and the dimensions
*Increased window of opportunity to block a counterattack
*Optimizations in general

>Planned Features:
*Improve enemy AI
*Optimize even further
*Plan more features
  
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