Robot War 2 is an action RPG I started way back in the day. It was originally intended to run under the CrASH shell for what is the now-obsolete TI-82. It was luckily ported to 83+/84+ with help from Spencer (of WabbitEmu/SpASM fame) and several UnitedTI co-conspirators.
Story-wise, you play a young student/inventor named Edgar. Years ago, you and your friends saved the world from certain destruction at the hands of a war criminal named Edmund. Sensing a new threat, Edgar voyages to the exotic Pearl Islands to rebuild the institute that trained him.
The most striking feature is that the main character has a lot of mobility; and battles take place in real-time. Overall, I wanted to go for very fast-paced and intuitive battle mechanics.
Basically for 2014, I'm trying to at least get the introductory "Oceanside" chapters to beta. The game engine, physics, collisions, and non-boss enemies are basically in design freeze. Most of the maps are done too. But, I'd say the story is only 10% programmed (and that's probably a bit generous).
Story-wise, you play a young student/inventor named Edgar. Years ago, you and your friends saved the world from certain destruction at the hands of a war criminal named Edmund. Sensing a new threat, Edgar voyages to the exotic Pearl Islands to rebuild the institute that trained him.
The most striking feature is that the main character has a lot of mobility; and battles take place in real-time. Overall, I wanted to go for very fast-paced and intuitive battle mechanics.
Basically for 2014, I'm trying to at least get the introductory "Oceanside" chapters to beta. The game engine, physics, collisions, and non-boss enemies are basically in design freeze. Most of the maps are done too. But, I'd say the story is only 10% programmed (and that's probably a bit generous).