I was doing some programming stuff on my calc. As I looked at the conditional statements, I started to think about graphs, and the two ideas merged into one. I tried it out on my graph and got unexpected results. I kept experimenting and saw more unexpected things. I'll give some examples.

Y=(X>-5 and X<7)X^2 - (X>2 and X<9)X

Best viewed with Xmin=-10, Xmax=10, Ymin=-10, Ymax=40 and

Y=(X>3 and X<4)X^3 +(X>1 and X<5)X^2+ (X>0 and X<9)X - 10

Best viewed with everything else the same except Ymax=100

If you set the graph to > or < (at least on my Ti-84) , then you get cool designs. Nothing groundbreaking... or is it? Could it be applied in some way to games? Also note if you try this, I only tried it with two equations at once, and I don't know if making more than that simultaneously will do something to the calc. Play it safe and keep at two.
I have done that before. nothing too ground breaking.
I guess I was just bored.
We used this in my precalc class long long ago - basically the TI interprets those as logic. EG, if you have (X<1) and X = 0, then the (X<1) statement will be evaluated as a numerical 1 (logical TRUE). If X=2, then the statement is evaluated as a numerical 0 (logical FALSE).
I'm still in Algebra 2. I guess I'll be prepared for that chapter next year.
One more off-topic question. What is a googlebot?
You just did piecewise functions.

googlebot is Google's bot that craws site looking for search information.
kirb: exactly. Smile
Shall I close this then?
I don't see any further use of this topic.

btw, 2000th Post, YAY
Congrats. *closed*
  
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

 

Advertisement