Firstly, I made a patch to SDL2 that blends the alpha and not just the RGB colors. I have to still get a better blending system added, but w/e, it works for now.
Secondly, The RTT system was added, but not used. I will see about expanding it to allow easy usage for many things.
Thirdly, I have animated MD5 mesh loading and drawing. Now, this is all keyframe based and all bone deformations are calculated on the CPU. I can either try to offload this to a geometry shader which would work universally, or I could use CUDA/OpenCL to offload all animated mesh drawing.
I will work on getting some test objects added that will have a custom interface on them in order to test the UI/RTT system. I will also see about lua for these GUIs.
Secondly, The RTT system was added, but not used. I will see about expanding it to allow easy usage for many things.
Thirdly, I have animated MD5 mesh loading and drawing. Now, this is all keyframe based and all bone deformations are calculated on the CPU. I can either try to offload this to a geometry shader which would work universally, or I could use CUDA/OpenCL to offload all animated mesh drawing.
I will work on getting some test objects added that will have a custom interface on them in order to test the UI/RTT system. I will also see about lua for these GUIs.