Despite the fact that I have to catch 5 planes in the next 40 days I'm going to try to get together a contest entry anyway.
SNIPER: An educational physics game (wow!) focusing on projectile motion and fluid dynamics. As a new recruit into the world's most elite sniper squad you must learn how to shoot, quickly and accurately. And don't waste any bullets!
Gameplay: You will be provided with the following information: wind, air density, bullet areas, coefficients of drag, weapon exit velocities, and your position respective to your target. The player will need to choose their weapons, bullets, and at what angle they would like to fire their weapon.
Planned features:
2 Game Modes
>Training- Preset levels taking the player from vacuum shooting simulations through bizzare alien atmospheres.
>Field Missions- Randomized levels, the difficulty of which can be set by the player (and limited by how much training they've completed!)
Semi realistic drag force and wind
Several different kinds of weapons, each with their own exit velocity and drag coefficients
3 types of randomly generated terrain a la Scorched Earth, city, forest and mountain
SNIPER: An educational physics game (wow!) focusing on projectile motion and fluid dynamics. As a new recruit into the world's most elite sniper squad you must learn how to shoot, quickly and accurately. And don't waste any bullets!
Gameplay: You will be provided with the following information: wind, air density, bullet areas, coefficients of drag, weapon exit velocities, and your position respective to your target. The player will need to choose their weapons, bullets, and at what angle they would like to fire their weapon.
Planned features:
2 Game Modes
>Training- Preset levels taking the player from vacuum shooting simulations through bizzare alien atmospheres.
>Field Missions- Randomized levels, the difficulty of which can be set by the player (and limited by how much training they've completed!)
Semi realistic drag force and wind
Several different kinds of weapons, each with their own exit velocity and drag coefficients
3 types of randomly generated terrain a la Scorched Earth, city, forest and mountain