- [Contest #10][BASIC]Angry Balls
- 19 Jun 2013 11:57:49 pm
- Last edited by Spenceboy98 on 22 Jun 2013 05:01:50 pm; edited 1 time in total
Hello peoples! It took me a while, a while for me is like an hour, but I know what I'm doing for the new contest. That's right, I will be doing a game called Angry Balls. It will be done in Axe(I will do the best I can). What is this game, you ask? Well, it's pretty much Angry Birds, but with balls instead of birds and blocks instead of pigs(and, as you might have guessed, the topic is projectile motion)!
-How does this have to do with physics, Spencer?
Well, I'm planning on having, at most, half of the screen to display equations and values and such.
-How will it teach me physics?
I'm also planning to make so that you can press the [MODE] button so that you can see how it works and what the values do to each other in a way that you, and me, can understand(would this be okay, Kerm?). If not this idea, I hope to integrate the teaching into the gameplay.
-This sounds like a big project. I hope you know what you're doing.
I do too, young padawan, I do too.
-Will you finish this contest entry? You didn't the last one.
We'll see. I takes time, these things.
Please leave comments/questions/concerns in the topic.
Edit: I will be now doing this in BASIC because you can't use floating points in Axe.
-How does this have to do with physics, Spencer?
Well, I'm planning on having, at most, half of the screen to display equations and values and such.
-How will it teach me physics?
I'm also planning to make so that you can press the [MODE] button so that you can see how it works and what the values do to each other in a way that you, and me, can understand(would this be okay, Kerm?). If not this idea, I hope to integrate the teaching into the gameplay.
-This sounds like a big project. I hope you know what you're doing.
I do too, young padawan, I do too.
-Will you finish this contest entry? You didn't the last one.
We'll see. I takes time, these things.
Please leave comments/questions/concerns in the topic.
Edit: I will be now doing this in BASIC because you can't use floating points in Axe.