Also I'm making a game <_< And bcalls are SLOW. (and there's a HUGE key delay)
@geekboy that probably explains my lack of z80 understanding. oh well.
Not only is it friendly with interrupts, it is much faster than the bcalls for games that need speed and control. You never know what exactly the OS will decide to do once it has control. Wink As geekboy says, nop \ nop is necessary to delay enough between an out and an in to the keyboard port so that it will settle.

Edit: Oh darn, I got ninja'd.
So has anybody any idea about how I can fix my problem?
aeTIos wrote:
So has anybody any idea about how I can fix my problem?
The problem remained with a double nop between the out and the in?
Yup, it's still there, so the problem should be after it.
Edit:
Silly me, forgot to update the paddle value <_<
  
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