The time has come when 3D addins arrive on your Prizm... starting with Checkers!
Download here
3D Checker, almost finished but lacking a few features, is a checkers game, well, in 3D. The playing board is viewed with perspective rendering and rotates around to your side when it is your turn. The addin is backed by the Simple Checkers engine and makes sure that all moves are valid, as well as providing the actual AI (AI is there, but not put into use by the addin yet).
About the engine:
The engine was written by Markus Trenkwalder for the GP2X handheld platform. Just like the prizm, the GP2x doesn't have any floating point unit or any graphics hardware. The 'software renderer' (No name found, referred to as that) is written in C++ and allows you to make 3D scenes and have them rendered using a programmable pipeline. The program supplies its own Fragment and Vertex shaders in C++ for no special hardware requirements. The engine is complete with affine (perspective correction may be toggled) rasterization and fixed point math.
This engine compiles and runs with a some modifications, however doesn't get great speed as the CPU is the limiter. I suggest running Pover and OC'ing your Prizm to at least 87MHz for a good speed.
Please note that since this addin isn't done and I am releasing it at its current state, be aware that the icon, about menu, title menu background, color customization, and single player features are still missing and will be completed soon.
Download here
3D Checker, almost finished but lacking a few features, is a checkers game, well, in 3D. The playing board is viewed with perspective rendering and rotates around to your side when it is your turn. The addin is backed by the Simple Checkers engine and makes sure that all moves are valid, as well as providing the actual AI (AI is there, but not put into use by the addin yet).
About the engine:
The engine was written by Markus Trenkwalder for the GP2X handheld platform. Just like the prizm, the GP2x doesn't have any floating point unit or any graphics hardware. The 'software renderer' (No name found, referred to as that) is written in C++ and allows you to make 3D scenes and have them rendered using a programmable pipeline. The program supplies its own Fragment and Vertex shaders in C++ for no special hardware requirements. The engine is complete with affine (perspective correction may be toggled) rasterization and fixed point math.
This engine compiles and runs with a some modifications, however doesn't get great speed as the CPU is the limiter. I suggest running Pover and OC'ing your Prizm to at least 87MHz for a good speed.
Please note that since this addin isn't done and I am releasing it at its current state, be aware that the icon, about menu, title menu background, color customization, and single player features are still missing and will be completed soon.