Jimmg wrote:
What I do is create one half of the tread then use an array to duplicate it over 70 times then use a curve modifire to curve it into the cylindrical shape then mirror it over.
Ah, that makes a lot of sense; good job! Do you have any other rendering projects planned in the near future? Any Freebuild assets you're planning on making? Smile
KermMartian wrote:
Jimmg wrote:
What I do is create one half of the tread then use an array to duplicate it over 70 times then use a curve modifire to curve it into the cylindrical shape then mirror it over.
Ah, that makes a lot of sense; good job! Do you have any other rendering projects planned in the near future? Any Freebuild assets you're planning on making? Smile


Well if you guys ever implement some polygonal collision or something I'd like to recreate my home.
Polygonal collisions? If you use Constructor to make an interior, you can make the interior brushes aribtrarily collideable...
KermMartian wrote:
Polygonal collisions? If you use Constructor to make an interior, you can make the interior brushes aribtrarily collideable...
Constructor is really slow and I'm tired of CSG interiors. With meshes I could do it in a 8th of the time.
Your computer must be really slow then; Constructor runs admirably on my desktop. I actually find it fairly speedy it terms of turning ideas into models, too.
I wasn't talking program speed I was talking of how slow it is to model in.
Jimmg wrote:
I wasn't talking program speed I was talking of how slow it is to model in.
Aye, which I also covered in my post. I can model brushes quite quickly in it; the slowest thing for me is texturing the brushes.
Eh, whateva
Jimmg wrote:
Eh, whateva
Indeed, to each his own. Too bad there's no good alternative brush maker.
I have found 3D World Studio to be easier and faster to use then Constructor. Though that's probably because it's so much like Hammer.

Exports to .dif if I remember correctly.
Jimmg wrote:
I have found 3D World Studio to be easier and faster to use then Constructor. Though that's probably because it's so much like Hammer.

Exports to .dif if I remember correctly.
That looks pretty nice to me; the Wikipedia entry even mentions that it is designed to be used for making maps for the Torque game engine:

http://en.wikipedia.org/wiki/3D_World_Studio
It appears that the faces are acting wonky in the render but not the viewport. Hmm.



http://dl.dropbox.com/u/7110851/ItsAFenceSet.png

Edit by Merth: Turned large image to link.
http://dl.dropbox.com/u/7110851/ToonyTNT.png
Very nice job on both of those, Jimmg! Thanks for continuing to stop by and show us your renders. I hope you're going to be putting these skills to some use doing artistry and modeling for Freebuild. Smile
KermMartian wrote:
Very nice job on both of those, Jimmg! Thanks for continuing to stop by and show us your renders. I hope you're going to be putting these skills to some use doing artistry and modeling for Freebuild. Smile
I'll do it when I have some freetime maybe Wink
Jimmg wrote:
KermMartian wrote:
Very nice job on both of those, Jimmg! Thanks for continuing to stop by and show us your renders. I hope you're going to be putting these skills to some use doing artistry and modeling for Freebuild. Smile
I'll do it when I have some freetime maybe Wink
Excellent, I look forward to seeing what you come up when you do.
I think when Second Life implements mesh support I'm going to start selling stuff on there.
http://dl.dropbox.com/u/7110851/ClayChair.png
Jimmg wrote:
I think when Second Life implements mesh support I'm going to start selling stuff on there.
http://dl.dropbox.com/u/7110851/ClayChair.png
That looks very nice, but wouldn't that be a wooden chair? Smile
KermMartian wrote:
Jimmg wrote:
I think when Second Life implements mesh support I'm going to start selling stuff on there.
http://dl.dropbox.com/u/7110851/ClayChair.png
That looks very nice, but wouldn't that be a wooden chair? Smile
Used new clay renderer in Blender to render it. Razz


I'll admit it took longer to render than I wanted it to. But I had Anti-Aliasing all the way up and another AA setting all the way up.
  
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