That's what I'd use. OOP languages are usually too bloated for calcs anyway.
KermMartian wrote:
But if we're doing it in C, can't you just use TIGCC?
i thought we were switching to C++? (C can be compiled in C++, but C++ can't be compiled in C)
I never meant the host program, the user program used to connect to gCn...
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Comment heavily. I can't read z80 ASM. Or you could give me a list of what will be supported and I can start outlining code... I'd also like to know if my suggestion to the protocol was accepted.
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kirb wrote:
After seeing the whitepaper on the protocol, I would suggest modifying the protocol this way:
It would probably cut so
Pass a header:
1 byte - Sender ID
1 byte - Receiving ID
2 bytes - Size of Packet
Packet
This would cut down the data transferred from 3*sizeof(data_sent) bytes to sizeof(data_sent)+4 bytes. This would of course give a max size of 64kB of data at once, but no calc should need this much anyway (except major files on 68k).
It would probably cut so
Pass a header:
1 byte - Sender ID
1 byte - Receiving ID
2 bytes - Size of Packet
Packet
This would cut down the data transferred from 3*sizeof(data_sent) bytes to sizeof(data_sent)+4 bytes. This would of course give a max size of 64kB of data at once, but no calc should need this much anyway (except major files on 68k).
Yeah, that's what I'm currently doing, except with a 1-byte size field to avoid lagging the network with huge packets.
Ah, okay. It shouldn't be too hard to split file parts... Would there be a way to query the server for the model of the calc on a specific bit? It would make it easier to determine if the data going through would be valid on the other end...
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wow I missed out on a lot. Kllnrohj, Id prefer if you use GCC makefiles as the entire point of using Java was multiplatformicity, and I think windows is the only platform the supports VC++.
elfprince13 wrote:
wow I missed out on a lot. Kllnrohj, Id prefer if you use GCC makefiles as the entire point of using Java was multiplatformicity, and I think windows is the only platform the supports VC++.
i was more asking what would be easiest for you NOW during development. We/I can make Makefiles and the VC++ saves later, once its complete (or ready for public beta)
Oh, I'll be making the GUI in the cross-platform library called wxWidgets. It does have other libraries you might want at for building the back end. (It does have an HTML/Sockets library in it, and there is an addon that adds the CURL library called wxCurl) - www.wxwidgets.org
letsee...i need a taskbar icon, a titlebar icon, a program/shortcut icon, toolbar icons...and any other pics you think are necessary (i'm thinking of making the log screen have a bg image - you could make that too if you want)
if you don't want to make the toolbar icons, thats fine, i can use the "standard" ones (aka, the ones the current theme provides)
Oh, please make all the icons in .xpm! (as they can be compiled into the program itself, so i don't have to rely on "externally loaded" images )
if you don't want to make the toolbar icons, thats fine, i can use the "standard" ones (aka, the ones the current theme provides)
Oh, please make all the icons in .xpm! (as they can be compiled into the program itself, so i don't have to rely on "externally loaded" images )
Here's what I have so far:
http://www.cemetech.net/img/projects/gcn/gfx
http://www.cemetech.net/img/projects/gcn/gfx/gcn.ico
http://www.cemetech.net/img/projects/gcn/gfx/gcn.icns
All are also as .xpm in there.
http://www.cemetech.net/img/projects/gcn/gfx
http://www.cemetech.net/img/projects/gcn/gfx/gcn.ico
http://www.cemetech.net/img/projects/gcn/gfx/gcn.icns
All are also as .xpm in there.
sweet. kllnrohj, have you started working on anything yet? I've been budy on an rpg scripting language Im creating
|*|-|34|2 |\/|`/ 1337 G|24|*|-|1>< 5|<1L1zzzz!!1111elevenonehundred2two
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elfprince13 wrote:
sweet. kllnrohj, have you started working on anything yet? I've been budy on an rpg scripting language Im creating
just starting to mess around building the empty shell - none of it "functional" per se (ie: clicking on help->about doesn't spawn the help window, even though the help window class/window is defined/coded)
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