gbl08ma wrote:
Hello everyone, this is my first post here..
Welcome to Cemetech! May I request that you introduce yourself in the thread we have for introductions? Quote:
I own a Casio fx-CG 20, and from the first moment I have always looked for ways to expand its functionality. I have followed this forum very closely for the last weeks, and I have every single g3a available on the calculator.
I have also copied many times add-ins to my mates' calculators... free cemetech advertising!
We appreciate it!
Quote:
Well, on the subject: I have seen the video demonstrating Tetrizm... in my honest opinion, it's already very functional, and I'd be pleased to give a test build a try.
You know the open source idea that says to release often, well, that's exactly what I'm asking you to do.
I'm not saying to hurry making the game, I'm just saying that if you put an alpha/beta version, with what you have done at the moment, for people to download and try it themselves.
I certainly plan to do so. Since you're new, you haven't seen my usual release cycle, but I have a decade of calculator coding under by belt, and I always go through several betas, sometimes some RCs as well, before I release a final version. There are several things I want to get done before I release a beta:
1) Fix debouncing/timing issues. Explore use of RTC for this
2) Implement modes
3) Implement proper mode selection
4) Improve scoring
5) Implement game over detection
6) Implement high score display (one per mode) and creation
I plan to release a beta after completing (1), (2), (3), and (5).
Quote:
You know, other people might see bugs and come up with ideas that are better implemented now that the code is still being written and there's not much code.
But it's really up to you whether you release an alpha version or not. Just sayin'...
And I have indeed found that to be the case myself over my many years coding for the TI calculator community.
Quote:
On another subject, I have some programming knowledge and I'd like to develop some addins myself and improve on others that have been done, the main problem is that there seems to be little information on how to compile for the Prizm, on Linux (and I don't want to reboot to Windows just to write some code!).
You should be using the [Cemetech] PrizmSDK, if you aren't already, which works cross-platform. What are you trying to use now? If you need help using it, feel free to post up a topic, and I'm sure those of us who do Prizm development would be happy to help.
Quote:
Cheers, and keep up the good work,
Gabriel / gbl08ma on the web
Thanks again! I hope to see you around here for years to come.