- Daemons
- 21 Jul 2011 07:38:31 pm
- Last edited by HOMER-16 on 01 Nov 2011 11:08:12 am; edited 2 times in total
I am working on an RPG for the computer called Daemons.
The goal of the project is to basically, recreate Pokemon and give it a better storyline, improved battle engine, as well as a darker, and overall more mature, theme.
At the moment it is in it's infancy I am rewriting the entire thing from what we had (which was only movement and collision detection) and make it clearer and support loading from a save file. As well as making it easier to code.
What I do have, however, is the storyline where you basically start out working for the evil organization and you defect from them.
Also, I have the battle system worked out where you, the trainer, will now fight. new features changed from Pokemon are:
-Trainer fights
-Up to three "Daemons" out with you at once
-Each Daemon has six slots for moves
-FF XIII-like ability point system for attacking and doing stuff (except you have full control of your team)
-Only the trainer uses items
-If the trainer is KO (or killed maybe) they automatically lose
-You can carry up to nine Daemons with you at once
Once I get the movement code written as well as the images for the maps drawn up I'll post some screenshots.
The goal of the project is to basically, recreate Pokemon and give it a better storyline, improved battle engine, as well as a darker, and overall more mature, theme.
At the moment it is in it's infancy I am rewriting the entire thing from what we had (which was only movement and collision detection) and make it clearer and support loading from a save file. As well as making it easier to code.
What I do have, however, is the storyline where you basically start out working for the evil organization and you defect from them.
Also, I have the battle system worked out where you, the trainer, will now fight. new features changed from Pokemon are:
-Trainer fights
-Up to three "Daemons" out with you at once
-Each Daemon has six slots for moves
-FF XIII-like ability point system for attacking and doing stuff (except you have full control of your team)
-Only the trainer uses items
-If the trainer is KO (or killed maybe) they automatically lose
-You can carry up to nine Daemons with you at once
Once I get the movement code written as well as the images for the maps drawn up I'll post some screenshots.