I like that idea, especially since it would save about 1.3KB in this particular program.
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aeTIos wrote:
but the levels won't be going from easy to hard.
You could easily generate levels in a way so that easier ones only have one or two areas picked on a grid that have surrounding dots flipped as well, whereas later levels can have something like 10 dots and surrounding cells inverted, making for a possibly messy (and fun to solve) game.
Your version looks really awesome for such a simple game, but as benryves said, it's usually called LightsOut (even if a certain iPhone version calls it LightsOff). People might recognize it more easily by the first nameājust a suggestion
Ashbad wrote:
aeTIos wrote:
but the levels won't be going from easy to hard.
You could easily generate levels in a way so that easier ones only have one or two areas picked on a grid that have surrounding dots flipped as well, whereas later levels can have something like 10 dots and surrounding cells inverted, making for a possibly messy (and fun to solve) game.
leafiness0 wrote:
Gotcha! I like this idea, and it'll definitely save on space.
Huzzah! So are you supplementing the built-in levels with random levels with this method, or replacing the built-in levels entirely?
I think I'll replace the built-in levels entirely. There's not much point once you get the random generator in
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