I'll add a critical hit system to my RPG. It'll actually pretty easy.
When I stop being lazy, even for a few seconds, I generally make some program in C#, later to find out the process of which I made the program is now a blur.
Not to be critical, but I'm not sure this is quite information-filled enough for a normal Cemetech topic. I see five posts, and all I've learned is that your calculator is AWOL, what your next feature to implement is, and that Qazz's programming sessions resemble mine. At any rate, I hope you'll also update your RPG's thread, and it's great to hear that you haven't dropped the project!
Sarah wrote:
Sorry Kerm.
And yeah, I've just been lazy.
Lazy as in unmotivated to work on your programming projects, or lazy as in real life and duties have been preventing you from getting programming time? And yeah, I've just been lazy.
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