I only have one reason to dislike apple over other companies (most have the non-open issue that jailbreaking brings up) and that is the cost of their products. I'm never paying double the price for a marginally better product, if that.
willrandship wrote:
I only have one reason to dislike apple over other companies (most have the non-open issue that jailbreaking brings up) and that is the cost of their products. I'm never paying double the price for a marginally better product, if that.
Indeed, that's a big argument against their products for me too. Are you saying the closedness of the platform doesn't bother you, then? Are you similarly unconcerned with the TI-Nspire, then? KermMartian wrote:
willrandship wrote:
I only have one reason to dislike apple over other companies (most have the non-open issue that jailbreaking brings up) and that is the cost of their products. I'm never paying double the price for a marginally better product, if that.
Indeed, that's a big argument against their products for me too. Are you saying the closedness of the platform doesn't bother you, then? Are you similarly unconcerned with the TI-Nspire, then?Keep in mind, however, the degree of being closed both of them are; Apple allows for fast, native development, and whilst it is pretty closed, it isn't only allowing a horrible and crippled TI-Perl derivative and slow as hell Lua.
Fast, native development (if you call objective C native), but you have to pay Apple to develop for your device, you have to get Apple to approve your software, Apple can arbitrary withdraw your application from availability on a whim, and if they design a competing software, they can remove your application (which has happened many times).
KermMartian wrote:
Fast, native development (if you call objective C native), but you have to pay Apple to develop for your device, you have to get Apple to approve your software, Apple can arbitrary withdraw your application from availability on a whim, and if they design a competing software, they can remove your application (which has happened many times).
What the hell happened to that 80s commercial where Apple was supposed to be fighting that kind of conformist regime?
KermMartian wrote:
Fast, native development (if you call objective C native), but you have to pay Apple to develop for your device, you have to get Apple to approve your software, Apple can arbitrary withdraw your application from availability on a whim, and if they design a competing software, they can remove your application (which has happened many times).
Good points, that now enlightens me the to the similarities with TI now. Didn't really think of all of those.
KermMartian wrote:
Fast, native development (if you call objective C native), but you have to pay Apple to develop for your device, you have to get Apple to approve your software, Apple can arbitrary withdraw your application from availability on a whim, and if they design a competing software, they can remove your application (which has happened many times).
You can develop for iOS without paying anything, but if you wish to test your software on your iOS Device, you *must* pay the $99 to enable your device to accept developmental programs signed by your ID, otherwise you can use an iOS Emulator, which I haven't been able to find recently. But that $99 allows you to publish to the App Store. You can develop on their Mac OS X for free but again, in order to publish your program through the Mac App Store, you must pay that developer fee. Which is separate than the iOS fee.
That $99 is good for as many programs as you can make, not per program. I understand that Android has a $25 one time fee, unlike Apple's annual fee. There's not a whole lot I can compare between the two other than standards, mostly for the apps being submitted. Apple as much tighter standards than Google, Android is also an open platform unlike iOS. While there is quite a difference in price, the differences between the two platforms helps justify.
Unrelated to the quoted post at hand, Apple also has a rather integrated user experience that I've come to enjoy. I can send photos from my iOS device to my TV through the AppleTV. As long as I'm on the same network as an AppleTV, it'll show up. Same with my iTunes library from my computer. As soon as an AppleTV joins my network (or I join one with an aTV) it's listed on all devices within the network. It's great. My family gathers around the TV streaming photos and videos to it every now and again; after my dad goes camping, after my mom hosted an event at her school, after my sister gets home from school. I can also stream compatible iOS games to the aTV.
The experience I have with Apple products, and look forward to having, is wonderful.
I'm not sure if this has been changed, but not only do you have to pay the $99 fee but you have to own a mac. While you can develop and test your iOS on other platforms last I heard the build you uploaded to the App store had to be build using the OS X version of X Code. To me this seems dumb and I'm not sure if even apple has given a decent non money grubbing explanation for it.
"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown
"If you've done something right no one will know that you've done anything at all" -Futurama
<Michael_V> or create a Borg collective and call it The 83+
<Michael_V> Lower your slide cases and prepare to be silent linked. Memory clears are futile.
comicIDIOT wrote:
Unrelated to the quoted post at hand, Apple also has a rather integrated user experience that I've come to enjoy. I can send photos from my iOS device to my TV through the AppleTV. As long as I'm on the same network as an AppleTV, it'll show up. Same with my iTunes library from my computer. As soon as an AppleTV joins my network (or I join one with an aTV) it's listed on all devices within the network. It's great. My family gathers around the TV streaming photos and videos to it every now and again; after my dad goes camping, after my mom hosted an event at her school, after my sister gets home from school. I can also stream compatible iOS games to the aTV.
And you know what's unique about that? Not a thing. Network auto discovery is hardly unique or hard. Hell, my PS3 and XBox360 both happily discover all the media on all my random computers on the same network with zero setup. And all my Windows boxes all happily list the personal folders I have on other computers automagically. And for streaming iOS games to the TV, aside from the "why the hell would you want that?", I just plug my phone in with an HDMI cable and screw being limited to "compatible games".
Actually, the only thing that sucks on my network is the single Apple product I have. It's completely friggen useless.
Kllrnohj wrote:
And you know what's unique about that? Not a thing. Network auto discovery is hardly unique or hard. Hell, my PS3 and XBox360 both happily discover all the media on all my random computers on the same network with zero setup. And all my Windows boxes all happily list the personal folders I have on other computers automagically.
Layman's terms for UPnP. What pretty much doesn't have that these days? Also, good job bringing computers into a primarily mobile handset thread. So, relatedly, when is Android getting this and will it be compatible with Roku boxes?
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And for streaming iOS games to the TV, aside from the "why the hell would you want that?", I just plug my phone in with an HDMI cable and screw being limited to "compatible games".
I forget no one is here to correct my mistakes. All games can be streamed, since it's a built-in feature of iOS5, only for the iPad 2 & iPhone 4s.
Games that actually recognize screen/video mirroring justify a true "compatibility," the way I see it. Though I've only seen that displayed with the iPad 2. In the YouTube thumbnail below, notice the iPad there with the map graphic while the TV displays the actual game.
Also, if I'm not mistaken, Video Mirroring can be initiated within an App, not just from the "hidden dock" from the image above.
comicIDIOT wrote:
Layman's terms for UPnP. What pretty much doesn't have that these days? Also, good job bringing computers into a primarily mobile handset thread. So, relatedly, when is Android getting this and will it be compatible with Roku boxes?
Android has had it for a while. There are dozens of apps that will do this, and many Android devices come with DNLA support built in.
Also, you're the one who brought up PCs and non-mobile devices, I just followed suit. Good job at failing.
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I forget no one is here to correct my mistakes. All games can be streamed, since it's a built-in feature of iOS5, only for the iPad 2 & iPhone 4s.
Hurray for arbitrary restrictions!
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Games that actually recognize screen/video mirroring justify a true "compatibility," the way I see it. Though I've only seen that displayed with the iPad 2. In the YouTube thumbnail below, notice the iPad there with the map graphic while the TV displays the actual game.
Also, if I'm not mistaken, Video Mirroring can be initiated within an App, not just from the "hidden dock" from the image above.
Also, if I'm not mistaken, Video Mirroring can be initiated within an App, not just from the "hidden dock" from the image above.
Cool story, still doesn't answer the "why the hell would you want to do this?" part. You know what works better than an iPad 2 as a game controller? *ANYTHING*.
Of course I can also use my android device as a remote/controller for a PC or GoogleTV device - so still not unique or special to Apple, regardless of whether or not it is actually useful or worthwhile.
Kllrnohj wrote:
comicIDIOT wrote:
Layman's terms for UPnP. What pretty much doesn't have that these days? Also, good job bringing computers into a primarily mobile handset thread. So, relatedly, when is Android getting this and will it be compatible with Roku boxes?
Android has had it for a while. There are dozens of apps that will do this, and many Android devices come with DNLA support built in.
But nothing to connect to? That's a shame and a waste. There's got to be *something* out there that can display the Android screen then. So I repeat the question and add, will the Android be compatible with Roku boxes and if not what?
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Also, you're the one who brought up PCs and non-mobile devices, I just followed suit. Good job at failing.
Sure, I brought up five words, eight if you count the whole sentence. Kudos goes to you for emphasizing that into an entire post. Don't miss it, I mentioned this was a *primarily mobile handset thread,* I even bolded it for you in this post above.
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Quote:
I forget no one is here to correct my mistakes. All games can be streamed, since it's a built-in feature of iOS5, only for the iPad 2 & iPhone 4s.
Hurray for arbitrary restrictions!
Hurray for great experiences. I don't have any desire to have 1.5 HD videos (720p aTV and a high resolution display on my phone) playing on a single core chip inside my iPhone 4.
Quote:
Quote:
Games that actually recognize screen/video mirroring justify a true "compatibility," the way I see it. Though I've only seen that displayed with the iPad 2. In the YouTube thumbnail below, notice the iPad there with the map graphic while the TV displays the actual game.
Also, if I'm not mistaken, Video Mirroring can be initiated within an App, not just from the "hidden dock" from the image above.
Also, if I'm not mistaken, Video Mirroring can be initiated within an App, not just from the "hidden dock" from the image above.
Cool story, still doesn't answer the "why the hell would you want to do this?" part. You know what works better than an iPad 2 as a game controller? *ANYTHING*.
Why not? Handsets are a growing game platform and contender. With dual-core chips landing in iPhones and Android Handsets, we're seeing better games that are too detailed and complex for a pocket-sized screen. Being able to push the video to a TV while keeping the handset active, for menu's and (motion) control, is great.
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Of course I can also use my android device as a remote/controller for a PC or GoogleTV device - so still not unique or special to Apple, regardless of whether or not it is actually useful or worthwhile.
Wait, where did I say that was special or unique to Apple? I never brought up controllers or remotes, so how does that last part tie in to anything?
comicIDIOT wrote:
But nothing to connect to? That's a shame and a waste. There's got to be *something* out there that can display the Android screen then. So I repeat the question and add, will the Android be compatible with Roku boxes and if not what?
I was talking about media sharing. If you want to display your Android screen on a TV use an HDMI cable.
Quote:
Sure, I brought up five words, eight if you count the whole sentence. Kudos goes to you for emphasizing that into an entire post. Don't miss it, I mentioned this was a *primarily mobile handset thread,* I even bolded it for you in this post above.
Bold all you want, you still brought it up. And you used way more than five words or one sentence. Since you're a bit slow I'll clue you in - Apple TV isn't mobile.
Quote:
Hurray for great experiences. I don't have any desire to have 1.5 HD videos (720p aTV and a high resolution display on my phone) playing on a single core chip inside my iPhone 4.
Psst, guess what? The CPU isn't used much at all to play back videos, and the GPU in the iPhone 4 can *totally* handle 720p without issue. There isn't any technical restriction for that - it's a marketing one. Apple wants you to spend money on new shiny.
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Why not? Handsets are a growing game platform and contender. With dual-core chips landing in iPhones and Android Handsets, we're seeing better games that are too detailed and complex for a pocket-sized screen. Being able to push the video to a TV while keeping the handset active, for menu's and (motion) control, is great.
Because handsets are slow as balls - even the newest dual core ones with the high end GPUs. And no, they are no where near being too detailed for a pocket sized screen, and blowing it up just makes you realize how ugly it really is.
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Wait, where did I say that was special or unique to Apple? I never brought up controllers or remotes, so how does that last part tie in to anything?
*sigh* Yes, you did bring up controllers. I realize you are hardcore in the RDF, but I didn't realize that meant you were unable to remember what Apple's marketing is spewing out through you.
Kllrnohj wrote:
Bold all you want, you still brought it up. And you used way more than five words or one sentence. Since you're a bit slow I'll clue you in - Apple TV isn't mobile.
It's in that gray area between mobile and computer.
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Psst, guess what? The CPU isn't used much at all to play back videos, and the GPU in the iPhone 4 can *totally* handle 720p without issue. There isn't any technical restriction for that - it's a marketing one. Apple wants you to spend money on new shiny.
So, what's used to run the game and push a 720p signal to the TV? Where does the CPU come into play, and how hard would it work?
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Because handsets are slow as balls - even the newest dual core ones with the high end GPUs. And no, they are no where near being too detailed for a pocket sized screen, and blowing it up just makes you realize how ugly it really is.
On an Android, okay. How I got that? You're so pro-Android that when you say how ugly it would look blown up. I can only imagine you're referring to Android. The iPad 2 & iPhone 4s stream wirelessly in 720p and the game I embedded the video for above has the textures to match that output. I suggest you plug that Micro HDMI Cable into your phone and TV and play an app that is capable of showing you HD graphics on your TV.
Slow? Compared to modern consoles, sure. Noticeable? Not in the slightest.
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*sigh* Yes, you did bring up controllers.
Prove it to me. Just realize that when you cut this from your next post, you'll be admitting you pulled this out of thin air
It's not that I don't hate closedness, it's just that I can't hate apple over other companies for it. Notice that for most android phones you still have to get an exploit before you can root it. The exceptions are nice, but they're still exceptions, far from the norm.
And yeah, I dislike the nspire's closedness too, that's why I'm still on OS 2.0 and using ndless can't wait for ndless 3 tho.
And yeah, I dislike the nspire's closedness too, that's why I'm still on OS 2.0 and using ndless can't wait for ndless 3 tho.
I also rather have a nice Android, mainly because there are a bunch of apps I need to jailbreak an iPod to get, while I just go to the android store (or Archos store) to get them w/ no jailbreak.
DShiznit wrote:
wow, this slug-fest is more fun to watch than the Perry/Romney debates...
I think the "Stack Size under C" was even more entertaining
willrandship wrote:
It's not that I don't hate closedness, it's just that I can't hate apple over other companies for it. Notice that for most android phones you still have to get an exploit before you can root it. The exceptions are nice, but they're still exceptions, far from the norm.
Before you can root it, yes, but you can load a huge variety of applications without rooting it, and you certainly can write apps without paying $100 per year for the privilege and dealing with Apple arbitrarily blacklisting you if they so choose.
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And yeah, I dislike the nspire's closedness too, that's why I'm still on OS 2.0 and using ndless can't wait for ndless 3 tho.
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