Hello, Again:
I'm not making an all new computer language, please hear me out. I'm simply against the idea of making an all new language for the Casio Prizm -- C is growing more wonderfully fun for me to code in as I delve deeper into it, and even though it's fun and all, there's not enough documentation of the Prizm to even attempt my own language for it yet. That's why I'm moving it all to the Computer Platforms of today ;D Specifically, windows to boot, I don't plan on getting Linux anytime soon.
Basically, it's a total movement over in platform, and few differences beside "Emerald" > "Verdant" (an unsuccessful language from the 80's already took the name Emerald, and it sounds like a total steal from Ruby) and "VixenVM" > "Vixen".
With that in mind, I'm much more open to suggestions than before, and I think I'll actually appreciate any help I can get, teaching-me-concepts and giving-advice wise. With that in mind, I have a few areas where I would like to see some views:
- What language should I write it in? This one will most likely turn out to be C, and that's fine, that's my idea too
- Compiled (hard), or Interpreted (Easier)? I'm thinking Interpreted.
- OO from the bottom up like Ruby/Python, or like Java or even C++? I'm thinking mostly OO based.
- What C compiler? I'm not actually sure myself, I was thinking GCC, but I've heard sayings like "LLVM is faster...", so any advice on this area is welcome.
- Changes in original syntax? I'm thinking of making it a bit more condensed.
- Changes in OOP design? Actually, I'm sticking with the weird object groups idea I came up with most likely.
- Anything else?
I want to do it the right way from the beginning, and I think I'm able enough to do a somewhat-simple Interpreted language that could be useful in ways. I know it won't be "Widely used throughout the industry to make Halo 5 dimensional games".
I'm not making an all new computer language, please hear me out. I'm simply against the idea of making an all new language for the Casio Prizm -- C is growing more wonderfully fun for me to code in as I delve deeper into it, and even though it's fun and all, there's not enough documentation of the Prizm to even attempt my own language for it yet. That's why I'm moving it all to the Computer Platforms of today ;D Specifically, windows to boot, I don't plan on getting Linux anytime soon.
Basically, it's a total movement over in platform, and few differences beside "Emerald" > "Verdant" (an unsuccessful language from the 80's already took the name Emerald, and it sounds like a total steal from Ruby) and "VixenVM" > "Vixen".
With that in mind, I'm much more open to suggestions than before, and I think I'll actually appreciate any help I can get, teaching-me-concepts and giving-advice wise. With that in mind, I have a few areas where I would like to see some views:
- What language should I write it in? This one will most likely turn out to be C, and that's fine, that's my idea too

- Compiled (hard), or Interpreted (Easier)? I'm thinking Interpreted.
- OO from the bottom up like Ruby/Python, or like Java or even C++? I'm thinking mostly OO based.
- What C compiler? I'm not actually sure myself, I was thinking GCC, but I've heard sayings like "LLVM is faster...", so any advice on this area is welcome.
- Changes in original syntax? I'm thinking of making it a bit more condensed.
- Changes in OOP design? Actually, I'm sticking with the weird object groups idea I came up with most likely.
- Anything else?
I want to do it the right way from the beginning, and I think I'm able enough to do a somewhat-simple Interpreted language that could be useful in ways. I know it won't be "Widely used throughout the industry to make Halo 5 dimensional games".