- Benumbered v2.0
- 18 Feb 2011 08:34:22 am
- Last edited by cerzus69 on 05 Apr 2011 12:40:52 pm; edited 23 times in total
Hey, everyone, I just finished a TI-(83/84)+ remake of the game Bejeweled by PopCap.
In stead of the colored gems I've decided to use the numbers 1 to 7 which is why it's called Benumbered.
Features it supports are:
- 4-level grayscale graphics
- Main menu with high score lists
- Scores up to 9,999,999 (24-bit integers)
- 6 different game modes (5 ported and 1 original)
- Selecting/deselecting/swapping
- Detection of all possible moves to be made
- Hints (after 15 seconds of doing nothing or when pressing [ALPHA]
- Cascades
- Scoring
- Time
- Level progressing
- In-game contrast changing
- Teacher key
- Text messages on screen like "Level X", "Go!" and "No moves!"
- Floating scores, so you can see on the board how many points you just got for a pair that was created
- Pause / turn calc off
- Game saving and loading
- High score and name saving
- Mode unlocking
- AppVar for data saving
- Reasonable high scores to beat
Possible future features:
- Regular TI-83 version
- Hardwarde-specific grayscale
- No moves/time up/level complete animations for smoother transitions
- Splash screen
- Easter egg
The program on the calculator is 9371 bytes and will create a 669 byte AppVar to store data.
You can find it in the archives at Cemetech here or get it from ticalc.org.
Here are some screencaps:
In stead of the colored gems I've decided to use the numbers 1 to 7 which is why it's called Benumbered.
Features it supports are:
- 4-level grayscale graphics
- Main menu with high score lists
- Scores up to 9,999,999 (24-bit integers)
- 6 different game modes (5 ported and 1 original)
- Selecting/deselecting/swapping
- Detection of all possible moves to be made
- Hints (after 15 seconds of doing nothing or when pressing [ALPHA]
- Cascades
- Scoring
- Time
- Level progressing
- In-game contrast changing
- Teacher key
- Text messages on screen like "Level X", "Go!" and "No moves!"
- Floating scores, so you can see on the board how many points you just got for a pair that was created
- Pause / turn calc off
- Game saving and loading
- High score and name saving
- Mode unlocking
- AppVar for data saving
- Reasonable high scores to beat
Possible future features:
- Regular TI-83 version
- Hardwarde-specific grayscale
- No moves/time up/level complete animations for smoother transitions
- Splash screen
- Easter egg
The program on the calculator is 9371 bytes and will create a 669 byte AppVar to store data.
You can find it in the archives at Cemetech here or get it from ticalc.org.
Here are some screencaps:



