doesn't hold downloads. I'm pretty sure I have several clean installers of TBM, including the MCP beta, TBM 2.0, and the TBM 2.1 update.
EDIT- got a response from Kier on facebook:
Quote:
I honestly don't remember dates. I can just remember specifics.
Creating build scripts and running into rob on the forums who was editing the spray script to do different colors. I taught rob some more advanced programming, and he said he wanted to team up on a mod. I said I'd help, but it wasn't until he showed me his initial concept for the scrolling inventory that I was fully on board. Somewhere along the way we picked up sneeze for modeling and luquado for pr and help with an updater and some modeling (I think he did the helicopter?) We released an rc1 for TBM which got a lot of attention on the bl forum and guff from badspot. He seemed to consistently shit on us from the start. Satan who admined our irc created some items (horns and editor staff) which inspired the editor commands (which existed as commands only until we finally got around to making a GUI. Regularly I would host big builds that I would program in. Builders like mytourdeforce and ragnorok would regularly inspire and be in game while i developed new tools like teleporters (first used in a massive space build), switches, expanded editor commands, the clock, and clone dolls. Rob continued to work on admin commands, weapons, and eventually tbmzip which helped us save bigger builds without crashing. About the time we released TBM 1.0 a mod by mocheese and redEye came out named rtb that had most of our code from rtb with my name replaced in the comments by redeye's name, the variable names slightly changed in that highschool plagery fashion and all of our custom blocks. Badspot had a rule about people doing this, but chose not to observe it. Occasionally i would look at there code and find exploits i could use to crash their servers (they were truly poor coders that wanted to be on our team originally). AIO started stealing code, weapons, and blocks as well. Sneeze modeled the Skeleton and I divised a way to put it on the character which inspired more comprehensive character editor tools. Thing really took off when gobbles (chris) came around. He made so many faces, colors, decals, and blocks that I had to redesign the item system. Now the item system had 1 datablock per item and the ghost brick was replaced by the construction brick. I forget who did the editor gun. The head for AIO would lerk in our irc hoping to grab new code before we closed it to keep it from rtb. This is when I told him our closed code would detect it was being used in rtb or aio and close the game. Enraged he began spreading the rumor that TBM had a virus which is all badspot needed to finally have a excuse to have us stop showing him up (ban stick decendith). For proof he contacted a garagegames guy to dig up closed code, but no proof was found. Badspot continued to claim TBM was virus though. We added tons of maps, I made the gobbles inspired iGob for local area saving, and tons of games types. While going though some stuff with my ex-wife, gobbles was getting antsy about getting code for his new blocks and items, so he opened my code and started learning. ShadowZ came in and started learns irc client commands to create our irc integration. I don't remember the tool set gobbles came up with, but I remember thinking he was more talented than me and have been looking for what happens to him since.