MufinMcFlufin wrote:
Usually programmers try to use as few programs as possible. Although it is nice to have extra programs while it's still in development, you should try to be sure there aren't so many programs in the end result. 13 programs becomes annoying to search through to find the one that runs the actual program, along with you may run into errors if a user accidentally runs the wrong program, then thinks that the entire thing is broken, and they get rid of it.
Of course, if you're already planning on reducing the number of programs, then you can just ignore all of this.
Of course, if you're already planning on reducing the number of programs, then you can just ignore all of this.
I can get it down to 4 fairly easily (main menu, encounter/battle/movement/map loading, help (separate program 'cause run from 2-3 different locations), and quit/credits). Is that condensed enough?
In about 1-1.5 hours I should have the next "version" queued to be added to Archives. That version will have everything but the fixed loading issue (the problematic code will be in there) and the condensed form. Once I get the loading issue resolved and condense the list of programs, I should be ready to post the final project.