Exodus is an extremely fun yet difficult puzzler/platformer for the TI-83/84 series calculators. There are 24 levels that should provide lots of fun. Upon first glance, Exodus looks like most other games released for the calculator, with monochrome graphics and loading times, but it includes many features rarely seen in Basic games. Exodus includes actual enemies that you must avoid and shoot to advance to the next level. Also there are gems you must collect and a flag you need to be at in order to finish each level. If that's not enough, there are also switches that control a tile that toggles between solid and clear whenever you shoot the switch. Finally there are crumbling blocks that disappear after you've stepped on them more than once and spikes that you cannot land on. There is also a world map even customizable options. Exodus also features unheard of speed for a TI-Basic game, so fast that if you hold one of the arrows it skips the frame immediately after moving for the first time. Also the entire game is in only one program with no external variables so it is easier to keep track of. Exodus is one of the best games ever coded in TI-Basic language and a must try. Click link to download one of the greatest games you'll ever play.
Current beta: http://ourl.ca/7181
Crosspost from Omnimaga:
The Final Release for Exodus is scheduled for mid-next week. I will release more details for when I will be releasing it later this week. Here are some of the features I've been adding:
A) Optimizations and a Steady Frame Rate
I changed many variables to the variables found in the [Vars] [2] menu for greater speed. Also, there is a steady frame rate all the time; if there's one enemy on the screen or four, the frame rate will be constant.
I am getting 3-3.5 fps right now. ;D
B) Save The Lobsters
There are some bonus secrets located on the World Map (see next screenie). Netham as an enemy is one of them.
C) World Map
This will replace the Input command for choosing levels. It also provides a location for "Bonus Secrets", which are found with a cutsceen!
Don't miss Exodus when it comes out next week. ;D
Current beta: http://ourl.ca/7181
Crosspost from Omnimaga:
The Final Release for Exodus is scheduled for mid-next week. I will release more details for when I will be releasing it later this week. Here are some of the features I've been adding:
A) Optimizations and a Steady Frame Rate

I changed many variables to the variables found in the [Vars] [2] menu for greater speed. Also, there is a steady frame rate all the time; if there's one enemy on the screen or four, the frame rate will be constant.
I am getting 3-3.5 fps right now. ;D
B) Save The Lobsters

There are some bonus secrets located on the World Map (see next screenie). Netham as an enemy is one of them.

C) World Map

This will replace the Input command for choosing levels. It also provides a location for "Bonus Secrets", which are found with a cutsceen!

Don't miss Exodus when it comes out next week. ;D