I've begun the heavy mapping work for the Cemetech City 2 map. It's based on the popular Green Hills map, although I plan to modify the base textures. I have so far added two perpendicular road textures that go all across the map, far enough that they tile (ie never end) as well as the beginnings of the city baseplates. I have made the airport baseplates and runway and the heliport, but I still need to work on levelling the terrain out under the city and towns. In addition, I messed with the visibility so you can see quite far. Finally, I moved the water out of the way but will put it back as a river soon. Preliminary screenies in an hour or two.
Hehe...so what do you think of the increased visibility? Does that make it more realistic? Or would you prefer I leave it to cut down on lag?
I think you should knock down on the lag, myself. Dialup users still need to be accounted for (that, and my comp lags sometime when I am alone)
Oh, OK. So I'll have normal visibility except if someone wants to take some birdseyeview screenshots.
Keep in mind that it's gonna be TBM2 though, so I need TBM to release v2 first.
Although I guess we could always just fool around with it in TBM 1.16...
So any suggestions or comments?
Although I guess we could always just fool around with it in TBM 1.16...
So any suggestions or comments?
Other than that, I mean
The city will have a total of 15 2x2 blocks and one 4x4 for the compan HQ. Towns will have about 6-10 baseplates each. Airport has four, heliport 1.
The city will have a total of 15 2x2 blocks and one 4x4 for the compan HQ. Towns will have about 6-10 baseplates each. Airport has four, heliport 1.
KermMartian wrote:
Hehe...so what do you think of the increased visibility? Does that make it more realistic? Or would you prefer I leave it to cut down on lag?
increased vis all the way!
if ppl are trying to play games online using dial-up (esp with broadband only ~$20-25 a month), they have bigger problems than lag
Kllrnohj wrote:
KermMartian wrote:
Hehe...so what do you think of the increased visibility? Does that make it more realistic? Or would you prefer I leave it to cut down on lag?
increased vis all the way!
if ppl are trying to play games online using dial-up (esp with broadband only ~$20-25 a month), they have bigger problems than lag
I can't get anything but dial-up where I am, except for dsl and it would be $50 (cheapest plan, very low usage limit) and other plans are even more expensive.
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I'm also know as Xerux, usually in online games.
Games you might see me on:
Warcraft 3: Playing Eota
Tribes 2: Goon Haven Server
I'm also know as Xerux, usually in online games.
Games you might see me on:
Warcraft 3: Playing Eota
Tribes 2: Goon Haven Server
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