Sorry I haven't been around for a while, but I've been getting a lot deeper into this.turns out there are 3 different languages suitable for GBA developement, C,C++, and Assembly which is VERY similar to z80 but instead seems to use R registers instead of ABCDEHL. I figured to kill 2 birds with one stone I'd learn C++.Right now I'm using a "customized" version of devkitadv (I created and exported a registry key that allows me to compile my source files by right clicking on a file and clicking 'Compile GBA' and made a batch file to copy all the GBA header files to the compiling directory) As for the comment on the port idea, I recently found out you can buy flash cards with usb ports built in for easy linking and there is a tool called GBATool that acts as a shell to boot any room on a flash (and it comes with the source!) right now I can create pictures of any size, adjust the palettes, have written my own routines for drawing rectangles,borders,and direct screen-copied tile and sprites, and have even gotten a head start by creating custom sized window and mouse routines for the GUI I planned. I thinking about switching to the HAM development kit.
I haven't created or worked on any TI software since my last post until yesterday, when after spending 2-hours re-creating my grayscale and map drawing routines, i found out I couldn't compile with Brass cause I hadn't re-installed the .NET Framework.Anyway, I must admit I like working with a 32-bit and 256 colors more than 8-bit and 2 colors, and am having a hard time keeping any interest in TI dev besides working on-calc while on the road. DevkitAdv is very hard to set up when beginning, so if anyone wants to try, send an
[post edited by Kerm to remove offer of software in violation of the Cemetech TOS]