alberthrocks wrote:
Nice stuff here! đ Assuming that you didn't cheat with math vector calculations (and that both calcs know EXACTLY where the ball is at all times), this is really really REALLY REALLY promising. Maybe you haven't realized it, but you just revolutionized TI calc multiplayer gaming. Congrats! đ
Cheers, I was hoping that might be the case. đ
alberthrocks wrote:
Anyway, some evil little demands:
- BASIC BASIC BASIC BASIC support! đ Yes, I've seen your replies - maybe you can integrate it into the BASIC parser itself? (And no, I'm not confused with DCS - I'm actually talking about the TI-BASIC parser) And as always, you can have those security settings inside DCS (or outside, should you also distribute it separately).
We'll see. It sounds like a pretty mind-boggling complex task, though, at this point.
alberthrocks wrote:
- USB USB USB USB support! đ Not that I want to really put more on your plate, but it's pretty essential IMO. For those who have TI-84s, we won't be having little link wires, but mini USB A to mini USB B cables. And personally, I don't really want to have to buy a regular I/O cable just to have fun with Calcnet2. đ (I will, eventually) You can use perph8x (or so I've heard) as a base for USB comm perhaps?
If I do this at all it will be far, far in the future.
alberthrocks wrote:
- AXE AXE AXE AXE support! Just a thought, maybe you could implement an AXE plugin with the Axiom SDK? That would be a pretty fun thing to play with! đ
Someone needs to teach me how to make Axioms.
alberthrocks wrote:
Again, congrats on your success! đ I'm hoping to see where this project will go. Will it be in DCS? Separate lib?
At this point it's going to be an ALE (Appended Library Extension), basically a shared library for you *nix users.