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Last Post |
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TI-83 Premium CE/TI-84 Plus CE ASM/C Removal: Updates [Goto page: 1 ... 4, 5, 6 ] |
111 |
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[TI84+CE] Virtual3D : A full assembly 3D engine [Goto page: 1, 2, 3, 4 ] |
78 |
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TI-Boy CE Progress Thread [Goto page: 1 ... 11, 12, 13 ] |
250 |
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Getting started with programming CG50 and the C SDK
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19 |
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VRAM and Secondary VRAM speed [Goto page: 1, 2 ] |
21 |
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Please change this source code to a .g3a file
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7 |
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obj loader not loading texture coords correctly
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3 |
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tihle: calculator emulation without ROMs
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19 |
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Updated Casio Projects
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6 |
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Oiram port to Prizm [Goto page: 1, 2 ] |
26 |
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[ Poll ] NESizm (Casio Prizm NES emulator) [Goto page: 1, 2 ] |
27 |
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Improved SDK Memory Routines
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14 |
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Resurrecting PrizmSDK [Goto page: 1, 2, 3 ] |
46 |
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TI-80 ROM dumper
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7 |
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1-bit BTc encoding audio
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7 |
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Casio FX-CG50 Prizm New project: Updated X's & O's
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4 |
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Getting back into it
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16 |
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TI-Prizm (TI-8x emulator for Casio Prizm)
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3 |
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Messenger on the prizm
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4 |
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Getting gbl08ma's Scrolling View
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13 |
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From Cemetech Game Projects to Startup: Geopipe
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16 |
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OS 3.10 announced for fx-CG10/20/50
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13 |
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Gameboy Emulators for the Casio Prizm and TI-84+ CE
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7 |
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Prizoop (Prizm Gameboy emulator) [Goto page: 1, 2 ] |
31 |
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Hands-On with the New Casio Prizm fx-CG50
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10 |
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Dragon Warrior (-ish thing) on the CE [Goto page: 1, 2, 3, 4 ] |
66 |
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Nik's C++ Desktop Adventures
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6 |
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Casio fx-CG50 unveiling
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8 |
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[ Poll ] new games
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11 |
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Prizm fx-CG50 announced for spring 2017 [Goto page: 1, 2, 3, 4 ] |
70 |
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Prizm colors not working properly?
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2 |
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MateoConLechuga Tribute Game {PC}
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4 |
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Working Prizm gameboy emulator [Goto page: 1, 2 ] |
29 |
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CalcType for CE and Prizm
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10 |
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Wal-Rush! NES
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8 |
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Max g3a size
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1 |
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Ptune2 (SH7305 CPG&BSC tuning utility)
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15 |
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Here's a safe Prizm overclocking function
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2 |
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