This program is a simple sprite displayer that doesn't require sprites to be any specific size. You simply store the hex data that correlates to the table included in the readme for colors, tell the program how wide the sprite is and where to put it, and it will do the rest. It also contains 2 modes. Mode 1 displays the sprite on a normal 1:1 scale. Mode 2 displays the sprite in a 4:1 scale.
I know this isn't the fastest thing out there, keep in mind it's in BASIC. It's mostly just to have it out there and ready now, and maybe inspire an ASM version.
|Hex2SpriteCSE/Calc files/ATST.8xp||573 bytes|
|Hex2SpriteCSE/Calc files/ZSPR.8xp||341 bytes|
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- Hex2Sprite CSE (published 7 years, 9 months ago; 2013-04-20 18:35 UTC)