Example Mod - V1.2 Beta
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Description

This is an example, simply so you get the idea of how a mod should be layed out. The descriptors (I.E. NAME:, AUTHOR: etc.) are seperated from the actual string (I.E. Example Mod, CyberPrime etc.) by a TAB.

Keep in mind that descriptions can be on multiple lines, and will appear as such in the "More Info" window in the game.

As well, there is a dummy folder hierarchy in place with things like missions, client scripts and GUIs, and server scripts. Please base your mods off these standard folder orders to simplify and make mods more uniform.

There is also an example Key Mapping file under client/bindings/example.bind.cs that explains how to make key mapping files.

Finally, see client/scripts/example.cs to see an example of how you can modify existing game functions, and use some basic functionality of the mod system.

Archive Contents

Name Size
client/bindings/example.bind.cs 685 bytes
client/main.cs 115 bytes
client/scripts/example.cs 456 bytes
modinfo.txt 939 bytes
main.cs 840 bytes
init.cs 462 bytes
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  1. Example Mod - V1.2 Beta (published 14 years, 3 months ago; 2009-12-31 17:14 UTC)

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