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Description
Through weeks of coding, testing, and debugging, anticipation has been building for a new frontier in the world of TI-84+ TI-BASIC games... but it's out now!
This Halloween, sit down and enjoy WALLHOPR. The objective is simple: BOUNCE your way to freedom, but don't take too long; each level has an EXACT number of bounces to complete!
Use the arrow keys and enter to progress through the game, but don't blame me when you break your calculator in a fit of level-17-induced rage. Position the ball, press enter, take aim, and BOUNCE!
With 18 levels, you'll be scratching your head trying to plan your ball's path for a while. This game boasts a state-of-the-art level decoding system to save time and space, all for your own enjoyment, of course.
A tamper-proof save file system is another characteristic of WALLHOPR. Try as you might, you cannot and WILL NOT cheat. The game will know, and you will be punished...
So DOWNLOAD this game and PLAY it! You absolutely, positively shall not regret.
Screenshots
Archive Contents
| Name | Size |
|---|---|
| WALLHOPR.8xp | 4.3 KB |
| WALLHOPR.txt | 1.4 KB |
- File Size
- 3.3 KB
- Short link
- http://ceme.tech/DL2757
Reviews
The game is functional and complete. I lack the imagination to predict how the ball will bounce off walls, but I still enjoyed brute force completing every level. It took me about 30 minutes uninterrupted to beat the game for the first time.
I was slightly irritated by waiting for an attempt to fail on some of the longer puzzles as there are plenty of small gaps to route through which kill an attempt (and my anticipation) within 2 bounces.
I indeed did not regret playing the game. The length of 18 levels was sufficient for me to find the best ways to brute force the puzzles. Any more levels would probably be highly repetitive unless something like moving obstacles were added.
Versions
- WALLHOPR for the TI-84+ (published 1 month ago; 2025-10-31 07:01 UTC-05:00)
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