JezzBall v1.02
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  2. HP Prime Programs
  3. HP Prime Games

Description

JezzBall is an arcade-style game for the HP Prime, written primarily in Python with a few snippets of PPL code.

The objective is to fill at least 75% of the rectangular playfield by placing splitters that divide the space. Balls bounce around the area, and if a splitter comes into contact with a ball while it's extending, the splitter is destroyed and you lose a life. When a splitter successfully divides the area into two parts, the region without any balls gets filled, bringing you closer to your goal. Each level adds more balls, and you always have one more life than the number of balls. Splitters also become slightly faster with each level. You can launch as many splitters as you like — the shot counter simply tracks how many you've used. The fill indicator shows the percentage of the area filled on the current level, with a yellow vertical line marking the threshold required to complete the level. Your score is based on the area filled. The larger the section filled in a single move, the more valuable each unit of that area becomes — rewarding efficient and well-timed splits. Additionally, the value of each filled unit increases with every level, so scoring opportunities grow as the game progresses.

Screenshots

Screenshot #9923 Screenshot #9924 Screenshot #9925 Screenshot #9926

Archive Contents

Name Size
JezzBall.hpappdir/assets.png 392 bytes
JezzBall.hpappdir/icon.png 358 bytes
JezzBall.hpappdir/JezzBall.hpapp 124 bytes
JezzBall.hpappdir/JezzBall.hpappprgm 1.7 KB
JezzBall.hpappdir/jezzball.py 19.9 KB
JezzBall.pdf 103.4 KB
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File Size
104.4 KB

Metadata

Author
komame
Uploaded

Links

Project thread
https://www.cemetech.net/forum/viewtopic.php?t=20326

Statistics

Rating
10/10 (1 vote)
Downloads
40
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177
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Versions

  1. JezzBall v1.20 (published 1 day, 19 hours ago; 2025-05-12 21:32 UTC)
  2. JezzBall v1.10 (published 1 week ago; 2025-05-07 17:00 UTC)
  3. JezzBall v1.02 (published 1 week, 3 days ago; 2025-05-04 14:27 UTC)
  4. JezzBall 1.01 (published 1 week, 5 days ago; 2025-05-02 11:58 UTC)

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