Description
JezzBall is an arcade-style game for the HP Prime, written primarily in Python with a few snippets of PPL code.
The objective is to fill at least 75% of the rectangular playfield by drawing splitters that divide the space. Balls bounce around the area, and if a splitter comes into contact with a ball while it's expanding, the splitter is destroyed and you lose a life. When a splitter successfully divides the area into two parts, the region without any balls gets filled, bringing you closer to your goal. Your score is based on the area filled. The larger the section filled in a single move, the more valuable each unit of that area becomes — rewarding efficient and well-timed splits. Additionally, the value of each filled unit increases with every level, so scoring opportunities grow as the game progresses.
Screenshots



Archive Contents
Name | Size |
---|---|
JezzBall.hpappdir.zip | 7.9 KB |
JezzBall.pdf | 85.3 KB |
- File Size
- 86.3 KB
- Short link
- http://ceme.tech/DL2643
Metadata
- Author
- komame
- Uploaded
Links
- Project thread
- https://www.cemetech.net/forum/viewtopic.php?t=20326
Statistics
- Rating
- 10/10 (1 vote)
- Downloads
- 40
- ↳ this version
- 12
- Views
- 178
- ↳ this version
- 58
Reviews
Nobody has reviewed this file yet.Versions
- JezzBall v1.20 (published 1 day, 20 hours ago; 2025-05-12 22:32 UTC+01:00)
- JezzBall v1.10 (published 1 week ago; 2025-05-07 18:00 UTC+01:00)
- JezzBall v1.02 (published 1 week, 3 days ago; 2025-05-04 15:27 UTC+01:00)
- JezzBall 1.01 (published 1 week, 5 days ago; 2025-05-02 12:58 UTC+01:00)
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