AngleWar
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Description

Version 1.0.3

Original 3D-Graphic Shooter Game.
Made with TI-Basic.

This game was inspired from vector-display games of the late 70s & early 80s. Specifically, 'Star Wars' from Atari, which use lines and coordinates to simulate 3D Graphics.

This Version has these changes:
Faster ships have a star on top
Harder gameplay
The difficulty of the first six level are personalized. After level 6, the game will get slightly harder
Shorter levels
The game will say HIT! when you lose a life, making it easier to see.

Updating AngleWar will not take away your highscore data.
Instructions in ReadMe

Screenshots

Screenshot #9843 Screenshot #9844 Screenshot #9845 Screenshot #9846

Archive Contents

Name Size
Verison 1.0.3/ANGLEWAR.8xp 1.8 KB
Verison 1.0.3/B.8xp 317 bytes
Verison 1.0.3/C.8xp 1.2 KB
Verison 1.0.3/D.8xp 248 bytes
Verison 1.0.3/E.8xp 287 bytes
Verison 1.0.3/F.8xp 209 bytes
Verison 1.0.3/G.8xp 253 bytes
Verison 1.0.3/H.8xp 209 bytes
Verison 1.0.3/I.8xp 3.4 KB
Verison 1.0.3/ReadMe.txt 668 bytes
Download file
File Size
6.6 KB

Metadata

Author
A-IS Company
Uploaded

Statistics

Rating
9/10 (2 votes)
Downloads
153
↳ this version
35
Views
391
↳ this version
85

Reviews

This is a very good attempt at a pseudo 3D shoot-em-up for the CE, especially considering the language limitations. A suggestion I have would be to make it easier to distinguish when we get hit from when we hit enemies.

This game has a pretty good premise, I must say. The gameplay is great, and there's plenty of programming that was done to make this game work out. I do believe that the difficulty could be raised up a bit. It seems a bit easy in the state the game is in currently.

Versions

  1. AngleWar (published 3 weeks, 2 days ago; 2025-03-28 09:38 UTC-05:00)
  2. AngleWar (published 1 month ago; 2025-03-18 09:02 UTC-05:00)
  3. AngleWar (published 1 month, 1 week ago; 2025-03-13 09:50 UTC-05:00)
  4. AngleWar (published 1 month, 1 week ago; 2025-03-12 11:41 UTC-05:00)

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