AngleWar
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Description

Version 1.0.2

Original 3D-Graphic Shooter Game.
Made with TI-Basic.

This game was inspired from vector-display games of the late 70s & early 80s. Specifically, 'Star Wars' from Atari, which use lines and coordinates to simulate 3D Graphics.

This Version changes the rules of the game hopefully for the final time. The game is easier, the levels are shorter, and you need 40,000 points for a new life. This version also has improved graphics. Updating AngleWar will not take away your save.
Instructions in ReadMe

Screenshots

Screenshot #9822 Screenshot #9823 Screenshot #9824 Screenshot #9825

Archive Contents

Name Size
Verison 1.0.2/ANGLEWAR.8xp 1.6 KB
Verison 1.0.2/B.8xp 317 bytes
Verison 1.0.2/C.8xp 1.2 KB
Verison 1.0.2/D.8xp 248 bytes
Verison 1.0.2/E.8xp 208 bytes
Verison 1.0.2/F.8xp 209 bytes
Verison 1.0.2/G.8xp 253 bytes
Verison 1.0.2/H.8xp 209 bytes
Verison 1.0.2/I.8xp 3.4 KB
Verison 1.0.2/ReadMe.txt 635 bytes
Download file
File Size
6.5 KB

Metadata

Author
A-IS Company
Uploaded

Statistics

Rating
9/10 (2 votes)
Downloads
153
↳ this version
50
Views
390
↳ this version
125

Reviews

This is a very good attempt at a pseudo 3D shoot-em-up for the CE, especially considering the language limitations. A suggestion I have would be to make it easier to distinguish when we get hit from when we hit enemies.

This game has a pretty good premise, I must say. The gameplay is great, and there's plenty of programming that was done to make this game work out. I do believe that the difficulty could be raised up a bit. It seems a bit easy in the state the game is in currently.

Versions

  1. AngleWar (published 3 weeks, 2 days ago; 2025-03-28 14:38 UTC)
  2. AngleWar (published 1 month ago; 2025-03-18 14:02 UTC)
  3. AngleWar (published 1 month, 1 week ago; 2025-03-13 14:50 UTC)
  4. AngleWar (published 1 month, 1 week ago; 2025-03-12 16:41 UTC)

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