An ongoing project over the past year. Building upon the version of MineSweeper I coded in Ti Basic. It includes 15 different variants of MineSweeper, several difficulties, a gui menu, a flag counter, and custom games. The board can have a maximum size of 52x27 using the smallest font, or 28x16 using the large font.
Version 0.55.0: Newer features, slightly unstable
Version 0.45.0: Stable and more reliable
Version 0.55.0 has new features such as a Win Screen, pause menu, a Game Over effect, and other features. Key inputs will feel off since I switched from tiGetKey.h to keyPad.h, I still need to properly code things in with the current fix being to cap the games frame-rate. I am currently working on better key input methods and better menu navigation. Just wanted to get something out for New Years, so enjoy.
*There is a debug feature that shifts the screen around when pressing 2,4,6 or 8
If you encounter it, Press 5 to reset it.
Additionally, there is a Windows port of 0.47.0 included, it was more written as a joke and has lots of bugs and disabled features, use it at your own risk.
|MineSweeper 0_55_0/MNSWEEP.8xp||31.9 KB|
|MineSweeper 0_55_0/icon.png||9.3 KB|
|MineSweeper 0_55_0/readme.md||5.0 KB|
|MineSweeper 0_55_0/Windows Emulator/emulator information.txt||879 bytes|
|MineSweeper 0_55_0/Windows Emulator/ti84emu.exe||272.0 KB|
|MineSweeper 0_55_0/Assets/Mine Sweeper Font Demo v2.png||2.6 KB|
|MineSweeper 0_55_0/Assets/char 3x5 v2.png||327 bytes|
|MineSweeper 0_55_0/Assets/char 5x5 v2.png||474 bytes|
|MineSweeper 0_55_0/Assets/char 6x8 v2.png||1.5 KB|
- 11 months ago
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- MineSweeper C (0.55.0) (published 11 months ago; 2022-12-29 18:48 UTC)
- MineSweeper C (0.45.0) (published 1 year, 2 months ago; 2022-09-19 10:29 UTC)