One of my favorite board games growing up was RISK, a game known for taking forever to finish. One of the largest parts of this game is the time it takes for attacks to happen with dice being rolled for what feels like an eternity. This program aims to solve this by automatically rolling the optimal number of dice for the attacker and defender, as well as providing different rolling options:
Single: Carry out one attack
Blitz: attack until either army is defeated
Limit: attack until defender is defeated or attacker reaches a certain number of troops
- 1 year, 10 months ago
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- RISK Roller (published 1 year, 10 months ago; 2022-01-10 08:27 UTC)