RISK Roller
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Description

One of my favorite board games growing up was RISK, a game known for taking forever to finish. One of the largest parts of this game is the time it takes for attacks to happen with dice being rolled for what feels like an eternity. This program aims to solve this by automatically rolling the optimal number of dice for the attacker and defender, as well as providing different rolling options:

Single: Carry out one attack
Blitz: attack until either army is defeated
Limit: attack until defender is defeated or attacker reaches a certain number of troops

Screenshots

Screenshot #7987 Screenshot #7988 Screenshot #7989

Archive Contents

Name Size
RiskRoller/README.txt 1003 bytes
RiskRoller/RISKROLL.8xp 3.0 KB
RiskRoller/Source/icon.png 255 bytes
RiskRoller/Source/makefile 394 bytes
RiskRoller/Source/src/dice.c 1.4 KB
RiskRoller/Source/src/dice.h 260 bytes
RiskRoller/Source/src/key_helper.c 747 bytes
RiskRoller/Source/src/key_helper.h 223 bytes
RiskRoller/Source/src/main.c 5.7 KB
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File Size
6.5 KB

Metadata

Author
matkeller19
Uploaded
1 week, 6 days ago

Links

Discussion Topic
https://www.cemetech.net/forum/viewtopic.php?t=18331

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Versions

  1. RISK Roller (published 1 week, 6 days ago; 2022-01-10 08:27 UTC)

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