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  1. DOOOOOD THIS PROGRAM IS THE GREATEST L@@K MUST DOWNLOAD!!! A-1 SUPER!! YESSSSS!

    Ported to TI-85 from original program by Nick Disabato.

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  2. Athena, the packager and installer, for your TI-83 Plus and TI-84 Plus graphing calculators, built to help authors of BASIC games who happen to have zillions of subprograms and data files distribute their games or software suites. The packager part runs on most Windows OSes, and the installer runs on your graphing calculator. You must read the README.TXT file for usage information.

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  3. Casio Basic implementation of Freecell solitaire card game.

    Freecell is a solitaire game that can be played with a full deck of
    cards (52 cards).

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  4. It's boxes time ! Super Crate Box is a hardcore game originally for PC and iOS in which you have to catch the boxes and dodge or kill the enemies endlessly and aimlessly walking through the level. Killing an enemy doesn't give you points, only getting a crate does ! Also, beware : getting a crate will automatically change your weapon into another (better or worse). Make the highest score possible ! There are currently 10 weapons available, so try them all ! By matrefeytontias, with Axe Parser 1.2.1a

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  5. This program is a Newton's method root finder. It uses Y1 as f(x), and shows all steps used.

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  6. Play against your friends or the calculator in a one-on-one match of Tic-TacToe! The A.I. is simple. Your friends are tough. Can you win?

    -Fixed challenge mode bug that made it so it didn't switch players for a tie

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  7. Navigate your way through many rooms of a dungeon, moving fast while collecting valuable coins and avoiding deadly spikes. Try to get the highest score!

    Currently 5 rooms. Many more to be released in the future.

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  8. Input a function, interval, and desired number of rectangles, and this program will draw the graph of the function and the rectangles, and display the approxtimated area (for your choice of left endpoints, midpoints, or right endpoints).

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  9. Given the vertices of a quadrilateral, this program will draw the shape and compute the lengths of the sides and the diagonals. I ported from a QBASIC program I saw in a Geometry Textbook in March 2003. I updated it 11 days shy of a full decade later to be more polite in restoring graphscreen settings and to add a missing file to the zip. Also supports the TI-84 Plus C Silver Edition.

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  10. This is my take on the cheese chase game in the calculator programming book. It is my first game ever, and it only has one level so far. I am hoping for some feedback from the community here.

    Things I hope to add:
    Make the game faster.
    Make the enemies move without slowing things down too much.
    Add levels.
    Clean up some things about the game.
    Just learn more about programming.

    Thanks for trying it out.

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  11. This is a port of a Mode 7 engine by t0xic_kitt3n on Omnimaga.

    The original:
    http://www.omnimaga.org/index.php?
    topic=15526.msg282527#msg282527

    It works quite well.

    Controls:

    [8] = Forward
    [5] = Backward
    [4] = Left
    [6] = Right
    [7] = Rotate Left
    [9] = Rotate Right

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  12. Use arrow keys to manoeuvre to the target without hitting the obstacles. OPTN pauses and allows screenshots.

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  13. This simple demonstration uses direct LCD access to bounce ten balls around the TI-84 Plus C Silver Edition LCD, as well as fill the screen with various solid colors. As far as I know, it is the first community program to directly manipulate the LCD. [CLEAR] quits. Update: Now more optimized, fixed LCD glitch.

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  14. Port by Adriweb (Adrien Bertrand), original code supposedly by Floppus Maximus (Benjamin Moody).

    Instructions : run it once ( with "Asm(prgmLWRCASE)" ) to be able to double-tap the [Alpha] key to switch to lowercase, and run it again to disable it.

    Original topic : http://tiplanet.org/forum/viewtopic.php?f=12&t=11294&lang=en ( and http://www.cemetech.net/forum/viewtopic.php?t=8810 )

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  15. This simple, quick program tests the clock speed of a TI-84+CSE to about +/- 50 kHz. You need to set CLASSIC (not MathPrint) before running. It might not be as accurate as my original version that uses floating-point math to average the results of several trials, but not enough to matter.

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  16. It's pretty BASIC. All you have to do is choose a menu option and when there is text or a picture, press enter. Based off of the game Choose by Tristan Sirrico/xXEpicxXXxFailXx. Look it up too. I hope you enjoy....

    Edit: Made the faces on the title screen faster. :P

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  17. A command parser and calculator designed to be run from within Doors CS; no need to return to TI-OS to do (most) calculations.

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  18. Displays Str0 on the graph screen, with word-wrap and scrolling. Potentially useful because GraphScreen text can be displayed smaller than it can be on the home screen. Not all features work properly, needs work. See Readme.

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  19. Mass to Mass, Mass to Mole, Mole to Mass, and Mole to Mole conversions and Limiting Reactions. This is version 1.1: added-in limiting solves when given moles and gives option to solve for mole and mass. Please P.M. me (Burklow2016) if you notice any bugs or have any program ideas. Thanks!!

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  20. This demo generates stereo pairs for a rotating 3d object.
    Stereo pairs can be fused together by cross-eye or parallel eye method to achieve a perception of depth.

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  21. This is just a simple tool that you can use to control your computer with your TI-Z80 via a SilverLink. I've made it as user friendly as I can, short of using a Win32/GTK+ GUI. Installation information is included with the bundled readme.

    Note: One of the requirements is a working install of TiLP. More information on this is in the readme.

    New in R3
    - Fixed a bug where certain applications would not receive the keypresses
    - Fixed a bug where pressing [GRAPH] would kill the PC side process

    New in R2
    - Actually tested it on a TI-83+, now it works on that platform!
    - Added some more error detection
    - Added a Sleep() in the computer program, along with a HALT in the main loop on the calculator.

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  22. Sokoban engine allows you to play sokoban levels.
    * Counts the number of moves/pushes
    * Undo/redo to save from sloppy keystrokes
    * Jump to level with given number

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  23. Yet another interpretation of the classic pong game. This version doesn't loop and gets harder over time. It has smooth and fast gameplay (for a calculator) and has an interesting highscore feature. Two-calculator-Multiplayer coming soon!

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  24. This is a simple number system converting tool for Casio calculators written in BASIC

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  25. A two player pong game, in a circle.

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  26. The purpose of this program is to allow
    you to convert one style of temperature
    measurement to the other 4 styles. On
    the main page select the kind of measurement
    that you have and input it. Press enter
    and it will convert to the other 4 kinds.
    Hope you like it.

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  27. This is an early version of FileSyst featuring a folder and filesystem, the ability to navigate folders, copy, delete, or rename files/folders, assign file types, and open files using the appropriate programs (For example, 'BATB' programs get opened by installing BatLib and then running them).

    This is designed for easy use in BASIC programs and has a readme, documentation, and a tutorial (not yet finished).

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  28. Performs prime factorization.

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  29. [[UPDATED 01/03/13]] This is a dump of the Prizm OS's (v1.04) fonts. Some characters may be corrupted. All characters are provided AS-IS.

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  30. This programs calculates mass in grams of atomic structures. Really nice custom input which makes structures easy to see. This is a good program for any chemistry students and saves time when calculating mass.

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  31. This program provides BASIC programmers with functions for working with groups. You can read lines of programs that are in groups, you can extract variables, and you can recall pictures directly from groups, among other things.

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  32. The other day, I was bored, so I Decided to make an RGB to Hex converter.
    It works quite well. Here it is.

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  33. Jumpman Demo (v0.81)

    This demo contains 12 fully playable levels. Enjoy the game!

    Jumpman is a platform game written by Randy Glover and released by Epyx in 1983. Originally developed for the Atari 400/800, versions were also released for the Commodore 64, Apple II, IBM PC, and Colecovision.

    The object of the game is to defuse all bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. According to the story, these are placed on Jupiter by terrorists. Jumpman can climb up and down ladders, and of course jump, and there are two kinds of rope each allowing a single direction of climbing only. Hazards include falling "smart darts" (small bullets that fly slowly across the screen, but when orthogonally lined up with Jumpman, greatly speed up and shoot straight in his direction) and other hazards that are unique to a certain level.

    Points are awarded for each bomb defused, with bonus points available for completing a level quickly. Jumpman's game run-speed can be chosen by the player, with faster speeds being riskier but providing greater opportunity to earn bonus points. [http://en.wikipedia.org/wiki/Jumpman]
    Report bugs here:
    - http://tifreakware.net/forum/viewtopic.php?f=7&t=197

    Thanks... and enjoy the game!!

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  34. This program is all about giving you the X and Y points of a bolt hole pattern. You input the number of points (holes) that are to be equally
    spaced around a diameter that you set. Then you input the starting degree that you want the first point of the pattern to start from. Your
    orgin point (0,0) is at the very center of the pattern.

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  35. This program you input the diameter of the circle, you have the choice to input the length of the cord or the depth to the flat (depth to the flat is the max height from the cord to the circumference), the angle of the cord from the center point, or the arc length. For any value you don't know input a "0" zero and press enter to continue the program. At the end of the program it will give you all of the unknowns for that problems. Hope you
    like it.

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  36. This program you input the number of sides you want and you either can input the diameter you want it to be within or you can input the length of the sides and it will tell you the diameter it will be. For the unknown input a "0" zero and press enter to continue the program. Hope you like it.

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  37. This program will solve an Oblique Triangle, as long as you know any 3 values of the triangle. Example ( 3 known sides, 2 known sides and
    1 angle, or 2 known angles and 1 side ). For any value that you don't know, input a "0" zero for that value and press enter. Once you have input all the values the program will display all the angles and sides of the
    triangle for you.

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  38. This program will solve for the unknowns of a Right Triangle with only 2 knowns. Example: 2 sides, or 1 side and 1 angle, with that it will
    solve for the unknowns and display them. For any unknown value input "0" zero and press enter to continue the program. Hope you like
    it.

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  39. Windows level editor for Alien Breed 5.

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  40. This program solves physics equations pertaining to acceleration, time, velocity, and distance. A great tool for Physics class!

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  41. Riemann Sums allows you to input a function in terms of x, an interval, and the number of rectangles.
    It will then give you 7 choices: Left, Right, Midpoint, Trapezoidal, All, About, and Quit. The first
    four choices allow you to perform individual calculations. Choosing All performs all of the first
    four options. Choosing About gives information about the program. Choosing Quit ends the program.
    If you choose any of the options except Quit, after execution a popup will appear asking to run the
    program again or quit.

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  42. Riemann Sums allows you to input a function in terms of x, an interval, and the number of rectangles.
    It will then output the left sum, right sum, midpoint sum, and trapezoidal sum.

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  43. My implementation of Tetris for the TI-83+/84+ devices, featuring code written completely in TI-BASIC (with 95%+ coding done on the calculator itself), a custom menu, a pause menu, saving, loading, highscores (just numbers, sadly), and a help-screen.

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  44. This program helps the user find errors in the ribbon cable connecting the calculator's mainboard to the LCD board. Failures in this cable can selectively affect certain text, so this program displays normal text, small text, and menu (inverted) text. It can also make a checkerboard pattern of pixels, and can cycle through all 40 contrast levels if Xlib or Doors CS is installed.

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  45. A handy little program to make addition, subtraction, multiplication, and division of programs very easy. This program uses optimized algorithms for multiplication and division and is surprisingly fast.

    As an aside, any developer who owns a model other than a TI-84+ SE and wants to clock that program doing polynomials of varying length, feel free. I am looking to compile a time graph.

    Update: This program now support direct input of the polynomial, as a string, exactly as you see it, and outputs in a similar fashion.

    Note: Negative exponents and fractional exponents not supported.

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  46. This utility is a plugin for the pixel-pushing program GrafX2, that easily converts sprites and pictures into RGB 565 values and dumps them into a .h file that can be immediately used for Casio fxCG-10/20 Prizm development. This allows for practical use of GrafX2 as a spriting/drawing tool for Prizm development.

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  47. Press the key that corresponds with the getKey code on the screen. Don't press the wrong key or let time run out!

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  48. House of Cards is a compilation of several casino games. These games include In-between, video poker, slots, and blackjack. At the current state of development, the only two games that are included are video poker, and in-between.

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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.

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