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Files
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ZX7Load is a loader like ZASMLOAD for zx7-compressed programs. It was made for stock TI-83s without shells, it probably doesn't work with shells or on other calcs. More info in the README :)
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Icon editing program for the TI-84+CE.
This icon editing program contains many useful features like pen and flood filling tools. Read more in the included readme.
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Written in TI-Basic, so no libraries or jailbreaking are needed. -
High Score Protector generates wrappers for assembly games and archives the AppVars in which your high scores are stored. This will prevent your scores from being erased in the event of a RAM reset, making the wrappers perfect for games such as Calcuzap which un-archive the scores every time you play.
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As with many of my programs, you must have the Celtic CE libraries installed in order to run High Score Protector. (Download here: bit.ly/CelticCE)
Thanks for downloading!
LATEST VERSION: All known bugs have been fixed. If you have any issues with the latest version, PLEASE let me know! Forum topic: https://www.cemetech.net/forum/viewtopic.php?t=19786 -
In this game, you are a white dot attempting to survive the zombie apocalypse. You must collect red health packs and avoid green zombies, or you will become infected and die. Once you've been bitten, your health decreases gradually, making it more difficult to collect as many points. Good luck!
Now has a new menu icon and better graphics to match the CE version of the game, including the "extra gory" FAIL screen and an improved font implementation! Health packs are now shaped like a plus, and zombies have a different shape with more color. If you have any issues, please post in my thread, and I'll do my best to respond in some way! Thank you!
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IC0NPRO is a tool that makes it easier to create and edit icons than ever before. See the included ReadMe file for a complete breakdown of its features and controls.
NOTE: This program requires the Celtic CE library (bit.ly/CelticCE) to run.
Thanks to TIny_Hacker's program Spriter (http://ceme.tech/DL2383) for the inspiration!
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Nerdy Stuff:
Hardware specs: TI-84 + CE, requires ethier 5.5 os or earlier or a jailbreak Storage: ~14KB Lang: Asm (compiled from ICE)
Install Process:
Move over the CKEX.8xp file on to the calculator If you want to read the source file you can also transfer the TESTSRC.8xp Info: CKEX is a game for the TI-84 resembaling street fighter, and it utilizes X Y 2D combat There are two game modes, Dojo, and Story In Dojo, you can hone your skills and combos and Dojo provides a fun fight where you fight other calculaotrs There are four enemies in Story: -A TI-84 C SE that can push you and shoot you -A TI 81 that can summon fire at you from long distances, use a really powerful rock spike, knock you back if your too close, and heal at low health -An inspire that can shoot lasers from long, use black holes at medium, freeze at short, and flies at low health, preventing some attacks -A Casio Prizm that is really strong, can use life steal, posion, a machine gun, and at low health he basically pops off
Controls:
USE 2nd in most menus to engage or toggle anything 2nd is also the normal attack button (also called A button) Aplha is for blood attacks shown by the red meter (also called B button) Use the arrows to move and jump
Moves(arrows show arrow pressed in combanation):
A = punch B = sheild A<> = sword A^=Uppercut(in air) A^<>=Kick(in air) B<>=Dash B^=Rise B(down)=Restore Blood + healStory:
Basically Baki with calculators, five angry calcs have hunted down Phi in order to know defeat.Balance changes:
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v1.01(when light and shadow meet):
1. Increased enemy damage and knockback at close range
2. Decreased range and damage of uppercut
3. Shield Randomly heals
v1.02(beastful):
1. Added hit signalling in the form of "WHAM!" for hitting, and "SMASH!" for getting hit -
The Texas Instruments Flight Simulator, otherwise known by its acronym as the TiFS, is a Flight Simulator for the Ti-84 Plus CE. It is currently a work-in-progress, so there are no physics, there is no landing gear, there are no buildings, no scenery, just a 3D Model of a plane that you fly around.
There are currently three planes I've made for the TiFS:
- Cessna 172 (released for the TiFS v1.0, on March 26, 2024)
- DHC-6 Twin Otter (released for the TiFS v1.1, on April 3, 2024)
- Beechcraft King Air (released for the TiFS v1.2, on May 20, 2024)The geometry for the planes is pretty rough and wireframe, but I'm not willing to fix it.
You cannot edit any plane files on the Ti-84 Plus CE alone, you can only do that through Ti Connect CE.All the plane models are available for access on Desmos, in case you want to see how the planes were made, or you just want to help me add some planes to the TiFS.
https://www.desmos.com/calculator/j9xaxo9newAgain, most of these features - they're a Work-In-Progress.
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This program is designed to help students and enthusiasts understand orbital mechanics and the influence of mass and gravity on orbiting objects. Formulas are provided for all calculations and constants programmed for the Earth, Moon, Mars, Jupiter and Kerbin. You can also input your custom object mass/radius and gravitational constant to calculate orbiting variables. You can complete calculations using velocity or height as a known variable. The calculator will show missing information, including the period and circumference of the orbit. Calculations are purely theoretical and assume a perfectly circular orbit. However, real-life calculations make sense with the calculator (check out the ISS, which orbits at ~407 km above the surface of the Earth at a speed of 7664 m/s and an orbital period of 92.7 minutes).
The program is not tiny because it was made to be pretty and easy to use and understand.
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This handy program calculates the safe stopping distance (which aids in determining a safe following distance) of a vehicle travelling at any km/h speed. You input the reaction time in seconds, the vehicle's speed, the roadway's grade (+/-), and the friction coefficient. From this data, the calculator gives the user the distance travelled in the reaction time (before any brake is applied) and the distance travelled with braking. You also get the sum of each, which is the total safe stopping distance of the vehicle.
This is a good tool for beginner drivers and for professional drivers who want to improve their skills on the road. You can also tinker with the formula and see how much reaction time and paying attention while driving impact the distance your vehicle travels if you have to stop suddenly.
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This simple program calculates the theoretical hull speed of a sailing vessel measured in feet or meters. You decide your unit of measurement and input the LWL, and the calculator will give you the theoretical hull speed in knots.
This is a great app to have if you are looking at purchasing a new boat and want to know how fast the hull is capable of travelling in the water. It is also great if you are a professional mariner and wish to settle a bet about your ship's poorly designed.
Fair winds and following seas!
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This small program uses the rocket equation to calculate the delta-V of a vehicle using exhaust velocity as an input variable. It is excellent for students and enthusiasts to understand better how a change in mass over time impacts the change in velocity of a rocket. The equation is purely theoretical and does not consider things like air resistance. However, the theory is sound, and the app is a great way to begin understanding the complicated rocket equation.
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TI-84 Plus CE game made entirely in TI-BASIC. Trap the ball in a small space to win.
Update 22/08/2024: cleaned up the code and fixed bugs.
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Update 22/08/2024-2: fixed a game-breaking bug where the game did not properly initialise its variables. -
ST-NICCC for the TI-84 Plus CE.
This version adds a half-resolution, filled-polygon variant of the program that offers greatly improved performance compared to the previous filled-polygon variant. See details below.
Installation Instructions:
1. Install the CE C Libraries on your calculator: https://tiny.cc/clibs
2. Install all AppVars in the appvar/ folder
3. Install the variant(s) of the program you want:- CENICCC has filled polygons at full resolution. This is the slowest variant, but is closest to the original demo.
- CENICCCH has filled polygons at half resolution and uses the calculator's 4 bits-per-pixel (16-color) mode to greatly improve performance compared to the full-resolution variant.
- CENICCCW has wireframe graphics. This is the fastest variant.THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Chart editor for Basic Basic Revolution (BBR) Classic/The Graphical
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This program enables make use of the CP/M-80 2.2 Operating System on your TI-84 Plus CE.
Thanks to taking this software!
This software runs CP/M-80 on your TI-84+CE.You'll need to backup your files on the RAM, The program removes your variables on your TI-84 Plus CE's RAM to use the system values and CP/M work area codes backup!
Bug fixed!
DJNZ bug fixed now!
CP/M will works on eZ80 natively now!
And fixed wrong char in the back of the cursor!
Improved USB Keyboard compatibility!
Added support of input u,v,w characters and fixed serial UART tty status routine!
Improved disk read and position of the CP/M Prompt! (2024/07/23)
Added BIOS functions for CP/M 3.0! (2024/07/30)
Fixed TIME BIOS Function! (2024/07/30)
Fixed TIME BIOS Function for set time! (2024/07/30)
Added support of CP/M Apps embed and their bug fixed! (2024/08/05)
Added EXX registers backup code for the CP/M on Z80 apps! (2024/08/06)How to use it?
1, Transfer them("CPMRUN.8xp" and "CPM0XXXX.8xv" in this ZIP File) to your TI-84 Plus CE.
2, Execute a program named "CPMRUN" from prgm or arTIfiCE menu.
3, Enjoy your CP/M-80 System on TI-84 Plus CE!Key mapping notice
[stat] --- space
[prgm] --- CTRL + C
[quit] --- CTRL + Z
[clear] --- backspace
[solve] --- equal
[(-)] --- Atmarkelse are same code as char printed on/by the each keys, If the char is an ascii code char, but otherwise are null(CTRL + @)!
How can I quit the CP/M?
Let's make the program to quit the CP/M before make use of it!
1, Type "DDT(Enter)"
2, Type "S100(Enter)"
3, Type "5B(Enter)C3(Enter)05(Enter)01(Enter)D0(Enter)C9(Enter).(Enter)"
4, Push the (prgm)
5, Type "SAVE 1 BYE.COM(Enter)"
6, You made the program "BYE.COM"
7, Type "BYE(Enter)" in CCP("A>" prompt) to quit the CP/M-80!
*(Enter) is need to push the enter button at bottom and right!
After made this you can finish CP/M-80 session by make use of BYE command!How I can use Alpha lock?
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I'm sorry to say the TI-84+CE CP/M-80 Player doesn't implemented Alpha lock function. -
This is a clone of the game Block Blast for TI-84+ CE calculators. It's like Tetris, but the blocks don't fall, and you can clear lines vertically. Basically, you have to fit random pieces into an 8x8 grid until you can't anymore.
Hope you enjoy! PS: My highscore is 3526
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HACK*MATCH is a fast-paced match-4 game in the vein of Candy Crush, but (hopefully!) better. Move matching files into groups of 4 to remove them and score points. Files will continue to be added from the top; if they reach the bottom, it's game over!
Groups larger than 4 score bonus points. Two stars placed next to each other will destroy all matching files, but score no points. The higher your score gets, the faster the files will come!
This is an ASM program written in C. It uses 8 kB of RAM and 26 kB of ARC. If upgrading from a previous version, please pay attention to the installation instructions in the readme!
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A square maze generator and simple game for the TI-84 Plus CE.
Choose the width and play it!Update: Added some piecewises instead of many if statetments and omitted some unnecessary characters, special thanks to iPhoenix for the tips :)
Note: The generation of a 20x20 maze takes a fair amount of time (1 to 2 minutes).
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A game inspired on the classic board game 'Battleship'.
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Made on the TI-84 Plus CE. -
This is a variant of solitaire based on that in the Zachtronics game *Last Call BBS*. The game is played by stacking matching cards on top of each other. Stacks of matching cards may be moved as a unit. By stacking all four of a set of matching cards directly on the table (i.e. with no other cards on top of them), they are collapsed into an immovable unit. There are also four free cells, though three start locked and are only unlocked one by one as sets of cards are collapsed on the tableau. The game is won when all cards are collapsed.
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this is a survival game that started to make a year ago on my sisters ti-84 plus CE, then I got my own and finished it on that about a month ago, I have continued to make small changes and updates to make it even better.
new update: bug fixes, tsunami is rarer, tsunami is no longer an instant death.
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RPN83P is an RPN calculator app for the TI-83 Plus and the TI-84 Plus. The app is inspired mostly by the HP-42S calculator, with significant features from the HP-12C and the HP-16C. RPN83P is a flash application that consumes 3 pages (48 kiB) of flash memory.
Features:
* traditional RPN stack (X, Y, Z, T) with LastX register (resizable, 4 to 8 levels)
* scrollable input cursor
* 8-line display showing 4 stack registers
* storage registers (resizable, 25 to 100 registers)
* storage variables (27, A to Z, and Theta)
* hierarchical menu system
* support for all dedicated math buttons on the TI-83 Plus and TI-84 Plus
* additional advanced math menu functions (MATH)
* arithmetic functions, prime factorization (NUM)
* angle conversions (CONV)
* hyperbolic functions (HYP)
* probability functions (PROB)
* unit conversions (UNIT)
* base conversions and bitwise operations (BASE)
* 1 or 2 variable statistics (STAT)
* curve fitting, linear, logarithmic, exponential, power (CFIT)
* time value of money (TVM)
* complex numbers (CPLX)
* date, time, datetime, timezone, and real-time clock (DATE)
* various display modes (FIX, SCI, ENG)Installation:
* Install the rpn83p.8xk flash app file.
Starting:
* Press APPS.
* Scroll down to the RPN83P entry.
* Press ENTER.Exiting:
* Quit app: 2ND QUIT
* Turn off device: 2ND OFFVersion: 1.0.0 (2024-07-19)
Major Changes from 0.12.0:
* graduate from Beta to v1.0
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* increase accuracy of TVM when I%YR is very close to 0%
* improve speed of Prime Factor function PRIM by 2.4X
* add additional UNIT conversions
* CLEAR erases only to end of line if cursor is inside the input line -
CEaShell (pronounced like "Seashell") is a new shell for the TI-84 Plus CE. It aims to provide a modern, sleek, and easy to use UI, which is understandable by any user regardless of previous experience or calculator-related knowledge.
This shell includes many features from popular shells like Cesium, as well as new features never seen before, like OS icons in the program menu! We hope you like it!
For a more detailed list of all features and instructions, see the README.
CEaShell is available in two languages: English, and a French version translated by Shadow from TI-Planet.
Enjoy version 2.0!
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The Ultimate Star Wars Space fighter game for the TI-84. Want to go flying around the sky's during class? play this amazing game. Now with a faster run time then ever before!! (There are a bunch of extra variables for drawing that will soon be shaved down though, don't worry, the license is still larger than the files)
There might be a few bugs that are specific to how I coded it, so if you see a problem, feel free to reach out to me.
TI-Wars is a Railshooter game Designed for the TI-84+CE. The game is about clone pilot CT-2718, known to his comrades as "Euler". The game takes place above Genoisis, at zero hour Clone Wars. It takes much inspiration from the shows "Clone Wars", "Clone Wars: The 2D Micro Series", "Republic Commando", "Bad Batch", "LSW The Complete Saga" and "Lego Star Wars The Skywalker Saga". The objective of the game is to shoot down the enemies and stay alive. Yet, the game is also purposely punishing, causing the player to die many times in the middle stages, then giving them credits to buy upgrades. These upgrades are what helps carry the gamer to the final boss and beat the game. The games emblem itself comes from the design of the crest on the Jedi Starfighter. The design of the ships concept art came from a V-19 Torrent starfighter. The game itself was entirely built in Basic and Hex. There is also a major story line, so if you want to read about the story, here it is:
The Story of TI-Wars begins with clone CT-2718, Euler, preparing to fly out above Geonosis. The speech he is given reads:"You are CT-2718, known to your brothers as Euler, you defend the Republic Skies. As the battle bellow goes on, you are called on to fight, and give your life if needed. This is zero hour, Clone Wars."The inspiration for this comes from Republic Commandos opening speech for the first mission.
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Who is Euler:Euler, or CT-2718, is a clone pilot in the Republic Navy. Graduating top of his class with his brothers Sock-Eye and Mixer. He was assigned to the Ventolar class "Dimiscus' ', yet while in the fight, Mixer was shot, causing his systems to lose power, and drifting him into space, the ship was recovered later, with Mixer dying of asphyxiation. On the other hand, Sock-Eye was shot, and attempted a crash landing into one of the hangers, sustaining major injuries, unable to fly. Losing both of his brothers, he must take it upon himself to defeat the waves of starfighters attacking the LAAT Gunships. After the battle, Euler is promoted to squadron leader, ending up in Master Tsui Choi’s division, flying under Red Squadron. After removing himself from his hatred, and using his skills to help fly aid missions to those in need. His most notable appearances appear on the Battle of Chispohous, when he served as a co-pilot for the stealth ship IPV-2C Stealth Corvette. After Order 66, while transporting wookies, he felt a moral dilemma, and dropped them off at a fuel depot, which led to him being shot down over Kessel. His body was never found. -
This program implements Dijkstra's algorithm to find the shortest path between nodes in a graph on the TI-84 graphing calculator using Python. It allows users to input the number of nodes and the weights between pairs of nodes, and then calculates the shortest path and distance between a specified source and destination node. The program handles up to 26 nodes and infinite weights are denoted by 'i'.
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LINEDIT is a Vector Image Manipulation Program for the TI 84+ CE Graphical Calculator.
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My implementation of Conway's game of life as well as other neighbour-based cellular automata. You can experiment with different rulesets.
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Conway's Game of Life for the TI-84+CE
https://en.wikipedia.org/wiki/Conway's_Game_of_LifeThe Game of Life is a cellular automaton created by John Conway in 1970. This is an implementation for the 84+CE graphing calculator.
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This is a 3D wireframe renderer made entirely with BASIC for the TI-83/84 Plus. It haves the capacity to rotate objects around the X, Y and Z axis, and it haves free-cam and zooming function.
This is the patched version bc the zoom function was bugged
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From README.md:
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## Features
This is a list every feature I could think of summarized as quickly as possible.
- Take the mediant of any two numbers
- The mediant can be very helpful in some cases, the most obvious being to calculate your grade after a quiz: just input your previous grade and your quiz score.
- Input a + to repeat with the solution and the upper bound, or a - for the bottom
- These are essentially "high" and "low" commands with optimal responses
- Use the Farey algorithm to approximate any number you want
- Try using 0/1 and 1/0 as your first inputs to get to any rational number as quick as possible with just high and low commands
- Create sequences of high and low commands to be quickly computed
- The sequence to get to a number will always be the same; for example, starting with 0/1 and 1/0 you can get to 22/7 in just one command with +++ - - - - - -
- See how fast the optimal high-or-low solution to get to a certain number is
- This is just a normal high-or-low game, but you're the one giving the highs and lows while the computer plays perfectly to guess your number. The reason the mediant gives optimal results as opposed to something like the mean is because the mediant of two fractions will give you the number in between them with the lowest denominator.
- Easily close the program by simply typing a character other then + or - anywhere in your input
- Freely use your final result in calculations simply by typing Ans (2nd-negative)
Yeah, sorry, I'm too lazy to make another summary lmao
Credit to NicePotato for getting screenshots when I couldn't, I was annoying as hell but he put up with it 🤪 -
W0RDLE is a TI-Basic program based on the popular online game. The game is designed for two players - one player enters a word for the other to guess. The program uses Celtic-CE commands, so it won't work if you don't have it installed. (Download it here: bit.ly/CelticCE)
UPDATE: The latest version (v1.3) includes improvements to the code and introduces another version of the program, W1RDLE. See the included ReadMe for more information.
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Minesweeper for the TI-84+CE
Revision History:
v1.4b 2024.06.15 - Game timer
Save board on exitv1.4a 2024.06.15 - Debouncing code implemented
v1.3 2024.06.10 - Recompile with new toolchainv1.2 2016.04.05 - Better on-calc controls
v1.1 2016.04.04 - Fix memory leak
v1.0 2016.04.03 - First full release
v0.91 2016.04.02 - Beta Release
Fixed helptext issues
New 2 and 3 sprites from kermv0.9 2016.04.02 - Beta Release
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This is the sequel of Basic Basic Revolution, having many new features and improved color graphics. Does not have sound (for obvious reasons).
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As my first toolchain program for the calculator, I decided to make a port of Color Wars from Two Player games. This is still unfinished. I'll try to come back to this later, but knowing myself I probably will move on to something else. So far, you can play against another person. It includes split animations.
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Version 1.0.0 Release! Download today to experience the complete set of gameplay modes that All Stars has to offer!
Gimme 5: All Stars is a simple and fun word-guessing game for the TI-84 Plus CE/TI-83 Premium CE. With three gameplay modes and a dictionary of over 4,000 words to choose from, it is a great way to have fun and boost your vocabulary at the same time!
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HexaEdit CE is a powerful, on-calc hex editor for the TI-84 Plus CE. It allows you to edit the contents of any TI-OS variable and your calculator's RAM! It also allows you to view your calculator's ROM! It features cut-copy-paste with a global clipboard, a fast "Goto" function, a assembly-enhanced "Find" function, hex-to-decimal translation, and much more!
Version 3.1.3 Release:
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- Bug fix for incorrect sizing of TI-OS matrix variables. -
This is a TI-Basic program that displays the calendar like 'cal' for UNIX/Linux.
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This is a group of TI-Basic programs and subroutines that model and manipulate a deck of standard playing cards or tarot cards.
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A suite of chemistry tools useful in any AP Chemistry class. Features include:
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VSEPR Theory
Solubility rules
Molar Mass finder
& More!
Check out readme.txt for additional information and installation instructions. -
This program works similar to other dark mode programs for the TI-84 Plus CE,
with the exception that it will maintain dark mode even after turning the
calculator off and back on again.To enable dark mode, all you need to do is run "prgmDARKINST" from the OS
programs menu. Keep in mind that shells (like Cesium) will interfere with this
program, as they use their own hooks which conflict with Always Dark. If for
whatever reason you reset your calculator, you'll need to run "prgmDARKINST"
again to re-enable dark mode. If your calculator is in dark mode and you'd like
to disable it, you can follow the same procedure by simply running
"prgmDARKINST" and your calculator will be back to normal again.I'd like to give a massive thanks to RoccoLox Programs for being a huge help on
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this project and writing a lot of the assembly code. Be sure to check out his
projects as well! -
KubeT is a simple timer made for speedcubing, for the TI-84 Plus CE calculator written in TI-BASIC. You can view your best (and worst) times, as well as the mean.
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This can be useful for those who don't have a physical timer or don't have access to a computer. -
This is a group of TI-Basic programs and subroutines to encode/decode Morse code.
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This is a group of TI-Basic programs and subroutines dedicated to base manipulation between binary/decimal/hex including a coders' calculator (supports and/or/xor), jmp calculator, and flashcards to help you to learn how to (practice) convert binary or hex to decimal in your head.
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This program can convert to and from any base between base 2 and base 36, using the appropriate alphanumeric notation. Uses a custom algorithm that should be relatively fast, and can handle numbers up to 10^99. Versions 1.1 and 1.2 are bug-fix releases.
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TI-Basic program that I use to display key presses at the center of the screen. This can be useful for programming in TI-Basic.
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Keyboard is a program for the TI-84+ CE that allows usage of lowercase letters in TI-Basic programs by saving the text entered in a string.
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Brainfoo can run brain**** code on the CE. As it runs in TI Basic, it is pretty slow, but some speed improvements have been made since the previous version.
How assembling works: The assembler reads through the string and turns each character into a number. It also searches for the loop commands so that the assembly runner doesn't have to. This makes programs easier to store and faster to run.
Please view the BFreadme.txt file in the archive and make sure to copy ALL the programs and lists to the calculator.
V1.2 - Made the settings menu easier to use, removed interpreted code, and added an external python compiler.
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V1.1 - Bug fixes and code cleanup
v1.0 - Release -
A Super Smash Bros. clone for the TI-84+CE.
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Currently has three characters and four stages. -
This is an unofficial ""port"" (clone) of Dance Dance Revolution by Konami, for the TI-84 Plus CE.
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More information in the readme.txt. -
Update: Fixed a bug in ADDMULT1. ADDMULT uses CFRAC, and ADDMULT1 uses Euclid’s algorithm to find the divisors. These programs are built on the fact that second degree equations with rational roots can be solved by dividing the coefficients in Ax^2+Bx+C=0, with A, and then select a pair of divisors in C/A that multiply to C/A and add up to B/A, then it follows that those divisors are the (rational) roots of the equation. The condition for that is of course that the root of the Discriminant is rational, as well as the coefficients. The programs are therefore showing the Discriminant and its root, as well as B/A and C/A for your convenience.
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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.
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