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- TI-83 Plus/TI-84 Plus Programs
- TI-83 Plus/TI-84 Plus BASIC Programs
- TI-83 Plus/TI-84 Plus BASIC Games
These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.
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Navigate your way through many rooms of a dungeon, moving fast while collecting valuable coins and avoiding deadly spikes. Try to get the highest score!
Currently 5 rooms. Many more to be released in the future.
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This is my first try at a Basic version of Phoenix. There are 2 ships that gain more life on each level and are thus harder to kill. They also shoot at you. There is a very nice high score system included.
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Arr, ye scurvy dogs! Welcome to me second submission to yer favorite contest, Transit Time! This be a game where ya search for treasure an trade yer way to riches on the high seas.
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PLATFORM is a platformer for the TI-84+ CE and related calculators.
In it, "e" must traverse a series of serpentine passages in order to reach the square.
This BASIC program contains the main program, two subprograms, and a supplementary program that contains extra levels.
Instructions are provided in the "readme" text file.
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This is a game where boxes are falling from the sky. You need to climb the boxes to get to the top of the screen. You can only climb one box at a time but you can break stacks of boxes that you can't climb. Each level the boxes fall faster. Requires Doors CS7
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This is an rpg that i have been making. It is fully complete, but I may add to it later. If you have time, please test this and tell me how you like it. Thank you.
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This game is very similar to the asm game cotton picker. You must go around and collect the required amount of thetas before time runs out so that you can go to the next level.
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Same as Dungeons v1.0 but now with a complete textfile help section. With 15 levels including multiple tiles types including: movable boxes, fillable holes, teleporters, and current tiles. This version also comes with a level editor which I hope you design your own levels and send them to me to include in a future version. 1 program commemorates my 1 year anniversary of programming Ti-Basic, hope you enjoy.
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Picraft is a Terria-like game for the Ti-84 calculator, and is my first EVER program so don't expect too much. I have been working on Picraft for a couple of months now so please don't steal! If you would like to help with the development of the game email me using the email in the readme. You will receive credit for whatever you do so feel free to help.
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Made by: Piguy-3.14
Btw the main program is the one called A0000000
ENJOY!!! -
A group of custom made programs of mine. Contains a birthday program, a pistol sim, standard GETKEY program, and a rock-paper-scissors game.
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Guessing game with multiple modes. Includes a custom maximum value and also HIGH SCORES for the tries it took! 5 scores for each mode. Nice menu interface. The number in the upper right is the current try and entering 0 as a try will quit the session, forgot to add that in Readme. Also, there are cheat codes I implemented. It was for debugging initially, but they are for seeing the number, and resetting tries.
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A testing program i made to use as my first file upload, i programmed it in a little less than 2 hours. It's a very simple slot machine using lists in a new way i found and i decided it was decent enough to upload. The game is simple and based on chance and easy to change the program. I could make it much faster by changing a few things but you can do that if you want to. the probabilities are easy to change.
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This is a version of Mastermind, submitted to TI-Concours. Enjoy it.
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This is only a BETA release. It is, however, a fully function game with 11 levels, along with a level editor. Read Me included.
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This the entry that finished 2nd at the Cemetech Contest #5. It's an ASCII puzzle game where you have to move blocks to find you way through the maze. Supports external levels, and 2 demo levels are included.
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Have Fun Betting Till Your Heart's Content
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Bet 0 to Reset Your Money Balance
There is a possibility to randomly win 1,000,000 coins
****Tfeverston reminds you to play safely**** -
A Halo-based RPG. This is the "final" version, with the exception of finishing levels 3-11 and maybe adding a couple more features.
Execute "HALO1ESQ" to start the game (final version will try to condense everything into 1 program).
Overall game size is right at 14K (including all lists/strings that are created and used by the game).
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This is my TI-BASIC Mastermind entry for TI-Concours. You use the [2nd] button to enter. It has 1-player mode and 2-player mode(you change it in the settings option of the main menu). Sometimes it takes a while to get the random number sequence, so try to be patient when it is being slow. It displays a "+" for every right number in the code and a "-" for every number that is in the wrong place(only corresponds to order of guess, sometimes). If there is a number that isn't in the code, it won't display anything. The number at the top tells how many guesses you have left. You can press [MODE] to start a new game(within the game), and [CLEAR] to go back to the main menu. When you get it right, or when you've run out of guesses, it displays the code.
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This graphical puzzle game is based on programs such as Tetris Attack and others, but with an important twist. You must go through a set of 40 levels to beat the game, increasing in difficulty. You must eliminate squares wiht letters, numbers, and symbols by matching them horizontally or vertically. Once you clear the board, you advance to the next level. New level sets will soon be available, so that when you complete the included set you can continue to play. You can also make your own level sets. If Str5 gets deleted, simply run MLSMREST to restore it. Check out this fun and engrossing game!
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A game made by the makers of Choose. This game can be very funny and random at times, for it includes a magic flute and an epic puppy battle! Sorry for the bad grammar, but please DOWNLOAD! It will amuse you and your friends for weeks.
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This is a advanced guessing game I made to waste space. Please give me some feed back on what to improve at prncetonlion.tibd@gmail.com
This game has a lot of bugs… aka features
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You start with $100, and spend a dollar every time you spin. The prizes/losses possible are listed in the game. It also keeps track of your longest streak and total times spun. If you go bankrupt, there is an option to get more money for free, but don’t try using it if you already have money! It uses 1235 bytes of RAM, and the list (SPINS) is about 50.
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Made for Cemetech Contest #25
Now includes versions in both English and French!
Flambé is a WarioWare-inspired set of minigames with one unifying theme: Heat.
In this game, you'll need to stop ovens from overheating, start a fire, and all sorts of other activities in order to keep up a steady burn.
Of course, if you want to get a good score, you'll have to master controlling your calculator.
REQUIRES CELTIC III FOR FULL GAMEPLAYNote: Not all portions of this game are playable on the 84+CSE, 83PCE, and 84+CE calculators due to lack of Celtic III on those platforms.
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A TI-Basic Coin collection game (with secrets!).
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fixed credits bug and blank mode no-coin bug. -
This is my current progress on my upcoming RPG. Its called NULL because its unnamed at the moment. Might settle on Savage Steel, but still have more of the storyline to work out. Changelog in the zip.
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In this game 5 dice are rolled. There is always a numerical answer calculated based on a rule that the calc knows. Your job is to figure out the rule by rolling dice, guessing wrong (or right.) There is only one hint:
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The name of the game is the key to the game
The key to the game is the name of the game
The name of the game is Petals Around the Rose -
An in-depth game with several hours of gameplay, a clear plot, and stunning graphics.
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Have you played 15 square before? Well this is XSquare. You can create any size field between 2-5 for the length and 2-7 for the width. See the readme for more details.
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TI-PLOW, a derivative of TI-FLOW, is a popular single-player seasonal puzzle game for mobile devices with 100 hand-made levels for you to enjoy. Race against the clock as you help Timmy the plow truck driver plow all the snow in the city. Can you complete every level perfectly?
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It's pretty BASIC. All you have to do is choose a menu option and when there is text or a picture, press enter. Based off of the game Choose by Tristan Sirrico/xXEpicxXXxFailXx. Look it up too. I hope you enjoy....
Edit: Made the faces on the title screen faster. :P
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Same as Choice 1, 2, 3.
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You are challenged to water gun fights! Choose from 3 enemies of different difficulties and see if you can beat them! The game enemies vary in hp and attack strength each time you play! This is text only, no pictures. Choose from 5 different attack options and fight until someone loses all hp. Have fun!
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This is a game kind of like farkle. You roll 5 dice, you get your score.
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If you like games based on luck, this game is for you. -
My first RPG, text based, but fun. Become a knight and travel the world. Sorry if there is another one of these in the assembly section
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This is the newest version of Mino! Now the profils can have costum names, without using any strings to save! The profils can also be password protected. :) xLib is required. Please report bugs!
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Try to solve all ten of the different challenges using only three numbers.
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This is a level based game where you need to manuever a falling pixel through an increasing number of other pixels. The levels are random, so their number is infinite and no game will equal another.
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This is a classic two-player game, made for the TI-84+! Take turns strategically drawing lines, claiming boxes as you try to outmaneuver your opponent and trick them into giving you points. The player with the most boxes claimed at the end wins!
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This is a port of the classic Minesweeper game to your TI calculator!
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⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭ ¤ ✶ ¤ ⛭
Simply download onto your TI-83+, 84+, or 84+CE and start sweeping! -
This is a port of the minigame "Snorlax's Lunchtime" from the PokeMini to the TI-83/84 Plus/SE. It requires DCS 7.2 to run.
In this game, you control a Snorlax who wishes to eat food. Food will fall onto Snorlax's plate, and you must eat it (Press [2ND]) before the time runs out. The faster you eat it, the happier Snorlax will get and the better your score will be. However, occasionally a Pichu will fall onto Snorlax's plate. When this happens, you must avoid the Pichu or it will zap you and you will lose the game.
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It is April fools day and you get a call from your friend saying, "Thinking of doing any pranks?". Do you put thumbtacks on the teacher's seat? Do you do the air horn plus seat prank? Do you put a funny picture on the teacher's map? Or do you do no prank at all? It is up to you! What will your story be?
*Pics show updates*
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It's the fabulous 4x4 tile-based sliding number game, re-created for the TI-83/84+ series calculators running DoorsCS7.2
*** REQUIRES DOORSCS7.2 **** Found here: https://www.ticalc.org/archives/files/fileinfo/430/43068.html
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Simple controls:
Up/Left/Right/Down: Slides the game board in that direction
Mode: Saves the game in it's current state and quits the program
Clear: Clears the board and quits the program, not saving the current game----------------------------
Gameplay:
At the beginning of the game, there are two [2]'s on the board. You can slide them around with the arrow keys.
Each time you slide the board around, a new [2] tile appears randomly on the board.
When the two [2]'s collide with eachother, they turn into a [4].
As any two tiles that have the same value touch eachother, they combine into one tile with a value of their sum.
(There is a priority to the way they are summed, so if 3 of the same tile are in a line, the two that are at the "bottom" of the slide combine.The goal is to make the largest tile possible. Any tile at or above the value [2048] turns black, but the ultimate goal is up to the player.
4096? 8192?!?! The possiblitie are (not) endless.The game is over when you cannot slide the board in any direction, usually becuase it has cmopletely filled with tiles.
*** Note that the program does not detect when the game has ended, so you have to press [Clear] and re-launch the program to play again. ***
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Notes/Features:
There is a scoring system that counts the values of the tiles that are created.
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The highscore and current game state are saved in an AppVar in flash memory with filename "θθZZ2048"
Graphics are re-created at the beginning of every launch in case the file was removed. These graphics are stored as Pic7. -
This is something I made last year. Gives you a feel of how far I have progressed.
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Yet another snake game, I think this is one of the better ones, but I'll let you decided!
Controls:
Right, Left, Up, Down, MODE, Y=, 2ND, ENTER.
Note: This program will use Pic0, L1, L2Written in pure basic by: Justin Hair in 2021
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The classic game of Othello/Reversi, in less than a kilobyte! ENTER/2ND to place a disk, and CLEAR to quit. Compatible with monochrome and color calculators.
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2014 Omnimaga programming contest winner: Tipover
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This is my slot machine program that I made. It is an alpha version and you guys can help me improve upon it. All you need to do is do one of the things that are listed in the notes section of the README.txt file and pm me the code. If it works, I will upload the updated version and include your username as a co-author.
Basic description of the program, you try to get a three of a kind, your goal is $100, then $200, then $400 and so on, and the cost will increase every time a goal is met.
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This is my program based on the activity done in grade school called "The Mad Minute". The premise of this activity is to get as many problems right in one minute. Currently there is no timer system in place, so you have to time yourself. There is a system that lets you go to a certain goal and once that goal is meet, the program ends.
P.S. This is my first program that I didn't use someone else's code or program. I am really excited and I can't wait for your responses.
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Another Point-and-Click game escape/adventure game.
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It's TI-BASIC/AXE/XLIB hybrid. Enjoy! -
Version two is an overhaul of the original game. Moving everything to the graph screen. It is roughly 4000 bytes. This size it a little daunting so please use Doors CS 7.2 to play in "home run" mode while archived.
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New features! See a menu and your city stats at the same time and load a game or play a new one. Now with teacher and fast exit key, just press [^] to exit!
Made by Josh Landers.
Warning: Trying to adjust the code to make it easier to play will result in losing every time, not joking.
File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.
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