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These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.

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  1. The object of this incredibly addicting game is keep the small block from colliding with the large blocks by using the arrow keys. This fast paced game will test your reflexes and challenge your ability to predict movement.

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  2. When the ! appears Hit [2nd] Faster than you opponent. So how fast are you? Requires Doors CS 7 or higher.

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  3. Originally by Team 17 for the Amiga computer system, the Alien Breed series was a cult classic! Alien Breed 5 is a remake of Team 17's Alien Breed Special Edition '92, including all 12 levels, various weapon upgrades, hordes of aliens & bosses, and more, all put together in this top-down 8-way scrolling shoot-em-up. This special Cat Edition is a cat-themed modified edition of v1.1.1, just for chuckles :)

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  4. Pong, Falldown, Avalanche, Jump, Tunnel, Obstacles—they're all classics, but have you ever tried playing four of them at once? Simul 2, first-prize winner of the extended-BASIC division of zContest 3, is a complete remake of my original game Simul, entry and third-place winner in the Omnimaga 2010 programming contest. Like the first version, this is a game of multitasking: try your hand at playing one, then two, then three and four randomized games at the same time, on the same screen. Featuring a completely redesigned interface and game controls, as well as high scores, three speeds, and new graphics, the new version promises to be much more playable and much more fun. Good luck; you'll need it. Compiled with Axe Parser v0.5.3b.

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  5. Based on the popular Binary Arts game. The goal is to free your car (the one that doesn't look like the others) from the ramble of the grid by moving the other cars and trucks.
    Featuring 40 maps, 4-level RGP greyscale for the cars and trucks, an 8-way scrolling greyscale cursor, external level support, an on-calc level editor, and much more!
    Runs under MirageOS

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  6. The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his metagaming glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it.

    Oh, and beat the level. There's only one.

    From the world of Armor Games to the portability of your TI calculator!

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  7. An Exercise In Futility, or just Futility, is a calculator game I wrote in Axe for Cemetech's contest number 8. Futility is an Arcade/Platformer Survival game, and as that denotes the goal is to survive as long as you can, throughout a host of other game elements, including various Arcade games going on in the background you need to avoid. My apologies if the App version doesn't work - just transfer the program FUTILITY.8XP to your calc's archive.

    Source is included, although I'm not sure if you have much to gain by reading through it.

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  8. GeoCore is a puzzle platformer in four level gray, written in Axe, using the Zedd physics engine. The goal is to reach the flag without dying. Game elements including land-toggling, spikes, boulders, and velocity alteration tiles. If you want the source code, go dunk your head in a lake.

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  9. My First Quantum Translocator
    Cemetech Contest 8 Entry (leafy)

    INSTRUCTIONS FOR EGRESS:
    1) Transfer MFQT.8xp to your calculator.
    2) Run with your favorite shell.
    3) Were you expecting more?

    This game is only compatible with 15MHz calculators. Sorry, 83-users, but this is the future! (don't kill me :( )

    NOTE:
    This is not a finished product. Far from it, actually.
    I was initially planning on adding text to the game for this release, but it proved to be too unwieldy for me to package in this beta. I'll finish it eventually, but not for this contest.

    In addition, I've held out giving you guys the ending. Don't hate on me for doing this, but I want something for everybody to look forwards to in the next update.

    ADDENDUM:
    Because text was not included with the game, the administration has instructed me to include the controls here:

    Left, Right : Move
    Up : Jump
    2nd : Place a shadow
    Mode : Translocate
    Alpha : Tele-jump (shhhhh...)

    ADDENDUM ADDENDUM:
    The last two levels are currently broken. Please make no attempt to solve them.
    Actually, you can, but my collision engine has bugs. Unauthorized activity will result in you being randomly crushed against a wall.

    ADDENDUM ADDENDUM ADDENDUM:
    The administration has also instructed me to tell you that the spiky thing in that seemingly empty room is a save point. Don't waste your time trying to avoid it, all it does is fragment your soul.

    ADDENDUM ADDENDUM ADDENDUM ADDENDUM:
    For those of you who like cheating. Or just can't figure it out. Or are too unintelligent to.
    (Did those words deter you?)
    Press + to skip to the next level.
    (You horrible person)

    CREDITS ADDENDUM:
    Kenny and Teddy Lee (Creators of original Flash game)
    Cellar Door Games (cellardoorgames.com)
    Newgrounds (sponsors)

    CREDITS ADDENDUM ADDENDUM:
    Omnimaga community (omnimaga.org)
    Cemetech community (cemetech.net)

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  10. This is another maze program written in Grammer code, but this one generates random mazes. Have fun!

    For a longer screenshot: http://www.omnimaga.org/index.php?action=dlattach;topic=15808.0;attach=14743;image

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  11. Wallball 83+ is a game for the Ti8x family in assembly. The goal of the game is to bounce the ball against the wall for points (the higher on the wall, the more points you get). If the ball bounces on the ground more than 100 times, then it is game over for you! If you want to score it big, use APLHA to trade 5 points for a big ball bounce. This can be really helpful to get high scores. Controls: left/right -- move; 2nd -- jump; alpha -- bounce ball, costs 5 points; clear -- exit. Updates: bugfixes for the wall, new screen shot. Try the new version out today, it's very addicting!

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  12. This is the classic tunnel game written in axe. It's my first axe program. Doors CS is required!

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  13. This is a simple, but fast particle engine based game. Draw stuff on the screen, drop particles, and watch them do their thing.
    For an animated screenshot:
    http://img.ourl.ca/ParticleEx2.gif

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  14. Itotooshi is a game where you control a string and try to get it into the circles. This is a DoorsCS game, so you will need
    DoorsCS to run it. Run prgmTHRDNDLE to play the game.

    Compiled with Axe Parser.

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  15. I am trying to port Ashbad's Rainbow Dash Attack (originally on Prizm) for z80 calcs. This is my progress so far. Credits go to Spenceboy98 too for spriting.

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  16. This is the latest update to my port of the game VVVVVV to the ti-83+ series of calculators. Made with Axe Parser version 1.2.1a

    For those who don't know what VVVVVV is, I direct you to http://thelettervsixtim.es

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  17. Maybe you know the Ikaruga series, a Japanese-style shooter for various consoles. Well, this game is one those games where you will have to restart hundreds of times to finally beat it. Be prepared, the 5 levels of this game are subject to generate high levels of rage. Beat dozens of enemies, defeats all bosses in epic boss battles, dodge or absorb thousands of bullets, that's what is waiting for you in this game. ADVICE : TAKE A VERY GOOD LOOK AT THE README.TXT FILE. You'll need it, trust me.

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  18. Aliens are trying to take over (again!). It's up to you in your state-of-the-art® fighter to stop them! This game comes with a Levelset Editor for you to make you own Levelsets complete with your own enemies, end-of-level bosses and even your own Tileset if you want!

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  19. After seeing Flip's port of Color Switch to the CE, I decided to make something similar. It is still very different, since it uses squares, etc, but I think people will still enjoy playing it. You can only move out of the square when it is white.

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  20. A port of the very popular memory game. This is about the most accurate version you'll find, with a graphical interface and button sounds closely modeled after its namesake. If you like games that work your brain, this is for you.

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  21. A port of the game Scogger by scognito. The goal of Scogger is to remove all the lily pads from the screen by jumping on them. You can move forward, left, and right but not backwards, with no jump distance limit!

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  22. Wait for the tow truck to arrive in this spiritual successor to Desert Bus! During your wait in the hot Arizona sun, marvel at the 4-level grayscale animated graphics! This game is sure to provide literal hours of enjoyment! (Well, at least the "hours" part is correct.)

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  23. A millennia ago, cats embarked on a journey to conquer new planets.
    They had their eyes set on Planet 323, a planet easy to conquer.
    Now, they have just arrived from a bleak journey through space, ending up in an astroid belt.

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  24. Supersonic Ball is a simple side-scrolling platformer/tunnel hybrid where you control a bouncing ball, guiding it to the end of each level. Challenge lies in getting through narrow areas or climbing stuff without bouncing back, and it gets progressively harder to do so as the game progresses. The game features physics, randomized levels, animated graphics (or sometimes grayscale), smooth scrolling and parallax backgrounds. Try to get as far as possible as fast as you can without running out of time to get the highest score! Written in Axe Parser language. A version that runs twice faster on 15 MHz calculators is also included

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  25. A clone of the arcade game. Programmed in Axe.

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  26. Be the fish. Grow big by eating smaller fish but don't get eaten by bigger fish.

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  27. This version of S.A.D. allows you to preview the human race. You can select a ship, construct a building, check the progress of your buildings, and move across the map.

    Please do not try to place buildings on top of each other, and do not try to completely cover the map with buildings. Most importantly, I recommend testing this on an emulator. The game, for right now, requires 21 KB of memory and 4 app pages. I WILL NOT BE HELD RESPONSIBLE for any damage to your calculator.

    Controls
    ------------------------------

    2nd -- Displays the \"Construct Building\" Menu
    Alpha -- Displays the \"Select Ship\" Menu
    Mode -- Toggles the cursor on and off
    X_T_Theta_N -- Allows you to drive your ship. You can toggle this mode on and off with the same key.
    Enter -- Place a building after you choose where you want it placed
    Arrow Keys -- Move
    Soft Keys--Adjust the speed at which the map Scrolls
    Clear -- Exit a Menu, or exit the game entirely

    Hot Keys (For Menus) -- 2nd, Mode, Del, Alpha, X_T_Theta_N, Stat, Math, Apps, Pgrm

    ----------------------------------------------------------

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  28. Fail Flush is a remake/cleanup, written in Axe, of a game i attempted to make some time ago in lib-assisted BASIC (resulting in a very slow and buggy version to be found on my ticalc profile), which was, in turn, loosly based (as well as i remember it from our old windows 98 system) on the game Finty Flush from one of the microsoft puzzle packs.
    see the included readme for more details, if you care.

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  29. This is the beta of Mino version 2.0
    Grammer is required.
    Have fun!

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  30. Submitted for Code Walrus 4x3 contest. You are in space, shoot all the enemies to win. A pretty weird game where you shoot enemies with a square. Not too well made, but didn't get too much time nor graphics programming, and I got bored halfway through too :P. Many parts are incomplete, but hey, at least it's playable. Made with Axe parser, Source included.

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  31. Here is my version of the classic game Asteroid for the TI-83 plus. It is written in z80 assembly, and the Mimas source files are included. It is complete with scoring and four difficulty levels. An Ion compatible shell is necessary.

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  32. It stands for "Fast Tunnel" because that's what it's a clone of. Controls are self-explanatory, and it has 2 speeds with highscores. This is my first ASM game, so please comment!

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  33. This is a clone of the popular iPhone app. Kick the ball the moment before it hits the ground to keep it in the air. Press [F1] and [F5] to kick.

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  34. A very simple dungeon-crawler RPG with three floors and a boss at the end. Can you beat him?

    This game is only for the TI-83+/TI-84+ monochrome series of calculators, and it is also compatible the TI-Keyboard and the TI-Presenter.

    This was probably one of the very first programs I ever wrote and I simply took like 5 years to finally upload it. Please notify me of any glitches.

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  35. The ultimate version of Sudoku for your TI-83+/84+/SE! This boasts many features for the Sudoku enthusiast such as pencilmarks, 100 puzzles included, and random puzzles, while including fun features such as grayscale graphics, and the ability to create and play packs of custom puzzles! Check this out if you're a fan on logic and number puzzles ;)

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  36. Elimination is an RPG game. You are stuck in the Whirlpool Galaxy, far from home, and you must build a ship that will get you back home to your galaxy. Gather materials from many different worlds and fight monsters to succeed. If you like Final Fantasy, Pokemon and Earthbound, this game is for you.

    This is an EARLY RELEASE BUILD. Please report any bugs you find.

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  37. Flappy Bird is now a common game that is uploaded through ti 84 archives and is nothing new anymore. Still, I felt that I would rather upload this rather than keep it for myself. ;P Has perfect grayscale and good speed for playing. Press 2nd to play. This game is slow and has numerous bugs that could be fixed, but I just don't feel like changing it after so long. Compiled with Axe Parser. Source code included.

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  38. This little avalanche game took me two days (about three hours) to make. The first day I made the actual game. The next day I added the grayscale and animation. I hope you enjoy! See the README for more details.

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  39. Dodge bullets and rockets while dropping bombs on priority enemy targets in this side scroller. Will likely not work on TI-83-family calculators due to its use of the TI-84 Plus's fast mode for a cool 32 fps.

    Updates include bomb visual improvements, a bug fix, and some slight optimization.

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  40. If you enjoy Pokemon or Earthbound, you'll probably enjoy this game. Play as four children who end up trapped in the Whirlpool Galaxy. Fight enemies and find materials to build a ship to take you back home to Earth.

    Features:
    ------------------
    * Detailed graphics and smooth-scrolling
    * Four playable characters, each with unique weapons
    * A full story with cutscenes
    * 11 levels that take place on 8 different planets
    * 70+ enemies, including several bosses
    * Save up to 3 games

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  41. Eitrix: Tetris with a multiplayer twist! Eitrix is a fun and innovative game in the style of Tetris, with an important twist: Occassionally, one of the blocks in your grid will become energized with a Special Power. Clear the row the block is in, and the Special Power will be unleased, either helping you or harming your opponent. This new version of the game includes several new features and animations, including the long-promised CALCnet2.2 functionality! Connect to EitHub on Cemetech and begin!

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  42. The Chrome dino game on your calculator! With the ability to change cactus generation. Source coming soon, I just need to get everything in order. If you really want the source, you can look here: https://www.omnimaga.org/axe-language/game-optimizations/msg408231/#msg408231

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  43. Greetings!

    Push the Box - there was a game like this on my old Siemens S45 mobilephone, ca. 20 years ago.
    I can´t remember its name or every details, but the main goal is: fill the the last row with boxes in the Hall,
    then they disappear and you get some points. The Cranes bring boxes continuosly. You must direct the worker.
    He can push, jump up or jump over one box. Don´t let him or any box fall from too high ( 2 unit box ).
    Beware of Cranes!
    The game is end if any Crane hit a box or the Worker. Or the Worker fall from too high.
    Good Luck!

    No need external libs, start as a normal assembler: Asm(prgmPUSH
    Tested and developed for Ti83+
    No warranty for any damage!
    Source on GitHub

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  44. Cloned Atari Breakout in C for Ti-83/84+ (non ce)

    Usage:
    Up button to fire ball

    left for left

    right for right

    clear to exit

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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.

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