These programs are for the TI-83+ and TI-84+ calculators, including the 83+ SE and 84+ SE. They are mostly not compatible with the color-screen 84+ CSE or CE variants, but some BASIC programs can be run on all of them.
Categories
Available subcategories:
- TI-83 Plus/TI-84 Plus Assembly Game Levels
- TI-83 Plus/TI-84 Plus Assembly Games
- TI-83 Plus/TI-84 Plus Assembly Graphics Programs
- TI-83 Plus/TI-84 Plus Assembly Media
- TI-83 Plus/TI-84 Plus Assembly Shells
- TI-83 Plus/TI-84 Plus Assembly Sound Programs
Files
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uPong: This pong game is not just another pong game, it's an Axe game with lots of features such as greyscale, an easy and hard mode, highscores for each, pausing the game, game over screen, an attractive title screen and a fast game in the overall.
To make this game, I edited Kevin Horowitz's game which was included in Axe: Pong.
The physics of the game are similar, but the addition of two playing modes forced me to change some of the physics.
The game is fast at the moment, I may release an optimized version later but I don't think such version is needed at the moment. To play this game all you need is a shell (I recommend DoorsCS), or you can use the Asm( token to play it. The game is very easy and simple to play, since you only need to use two keys and the gameplay is just like other Pong games.
This game is open source, feel free to view and edit the source code.Thanks to: I would like to thank shmibs, _player1537 and both Cemetech and Omnimaga community, but mainly the first two for helping me with this game. Thanks shmibs for explaining me Appvariables and _player1537 for explaining me how to compare two strings.
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Invalid Tangram can best be described as a cross between Space Invaders and Tetris. Build block combos to gain powerups, then blast the enemies into oblivion while avoiding destruction. Instead of health, you have time: powerups add to your time, but enemy shots can remove it. Run out of time and the game ends. Invalid Tangram DE is based on the PC game by Josh Szepietowski and is available for both Doors CS 6.0 and Ion. Now with source and several user-suggested improvements, plus Nspire support.
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Doors CS 6 brings ease-of-use, a mouse-based GUI, folders, networking, and more to your calculator. Run almost every filetype, including MirageOS, Ion, BASIC, ASM, and Doors CS programs. Extreme expandability and functionality for users and developers, plus a large and devoted support community. Now with an editor and more for BASIC programming plus lots of tweaks and improvements.
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Join Reuben on an epic RPG fantasy adventure which includes tons of puzzles, side-quests, hidden things and much more!
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Supersonic Ball is a simple side-scrolling platformer/tunnel hybrid where you control a bouncing ball, guiding it to the end of each level. Challenge lies in getting through narrow areas or climbing stuff without bouncing back, and it gets progressively harder to do so as the game progresses. The game features physics, randomized levels, animated graphics (or sometimes grayscale), smooth scrolling and parallax backgrounds. Try to get as far as possible as fast as you can without running out of time to get the highest score! Written in Axe Parser language. A version that runs twice faster on 15 MHz calculators is also included
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This is an exciting Axe clone of Sudoku for the 83/84+ line of calculators! Comes with random puzzle generator with selectable difficulty, grayscale graphics, a way to enter in pencilmarks, and much more! Check out this game if you have a love of Sudoku like many people ;) . UPDATE: Minor menu and control change
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HotkeySE is a shell expansion designed to add shortcut keys to automatically perform actions.
The keys in he readme are default. The included KEYCONF prog allows you to change the keys. All documentation and source included. Enjoy!
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It's boxes time ! Super Crate Box is a hardcore game originally for PC and iOS in which you have to catch the boxes and dodge or kill the enemies endlessly and aimlessly walking through the level. Killing an enemy doesn't give you points, only getting a crate does ! Also, beware : getting a crate will automatically change your weapon into another (better or worse). Make the highest score possible ! There are currently 10 weapons available, so try them all ! By matrefeytontias, with Axe Parser 1.2.1a
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TI-Band is a new, revolutionary idea. It currently contains a trumpet, piano, and guitar. It even has its own forum topic at: http://www.cemetech.net/forum/viewtopic.php?t=9233. Made with Axe. This project is now 'dead' so I have included the source so you can see how I made this program.
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A graphical version of Sokoban. Features 17 levels and grayscale.
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This is written in Axe, source is included. Have fun playing! -
Note: Only download this update if your ok with falling through blocks.
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*WHATS NEW* -re-added dirt -added snow -added ore -added ladders -the game now displays the name of the block when you place it -added autosave -added a health bar.
Picraft 2 is a sequel to Picraft adding many more features including:
building & destroying,
beautiful graphics(for a calculator),
many block types,
physics,
autosave,
jetpacks,
almost all of the original Picraft's features and more.
Description: Picraft 2 is a minecraft-like game where you build things with blocks. Picraft 2, is a great game to show your friends or to simply pass time in class. The game is still by far a work in progress, so expect great things to come.
If you have any questions or comments, or would like to help with development feel free to email me at "andreymarquart@yahoo.com" -
TabFunctions, or TabFunc for short, is the first truly useful SE to be created with the brand-new Shell Expansion system I finished yesterday. Simply pressing [F1] and [F2] acts as the equivalent of [TAB] and [SHIFT][TAB] on a computer keyboard. The regular arrows, clicking, and keyboard shortcuts remain fully functional, so the TabFunc simply layers an extra bit of useability on top of the interface for those who don't feel like navigating manually with the mouse. Screenshot and source code below for those interested in learning about making SEs.
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Athena, the packager and installer, for your TI-83 Plus and TI-84 Plus graphing calculators, built to help authors of BASIC games who happen to have zillions of subprograms and data files distribute their games or software suites. The packager part runs on most Windows OSes, and the installer runs on your graphing calculator. You must read the README.TXT file for usage information.
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Yes, it's the character you love and the sequel to the great platform game you love. Hop over spikes, get keys, jump on platforms, avoid all other peril, all while being an awesome little sword. Packed with 40 intense, action filled levels and a fully functional level editor, so the fun never ends! Written in Axe 1.1.2
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Based on the popular Binary Arts game. The goal is to free your car (the one that doesn't look like the others) from the ramble of the grid by moving the other cars and trucks.
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Featuring 40 maps, 4-level RGP greyscale for the cars and trucks, an 8-way scrolling greyscale cursor, external level support, an on-calc level editor, and much more!
Runs under MirageOS -
Ever since I have played Portal Prelude by Alex Marcolina, and loved it, I have been creating my own level packs. Each pack has 15 levels, I hope you enjoy them!
(Screenshots of the first three levels in my packs now included.)Original game can be obtained here:
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http://www.ticalc.org/archives/files/fileinfo/451/45101.html -
AlphaCS is a shell with a beautiful GUI. This program is both fast and small compared to similar apps such as MirageOS and DoorsCS (although without the libs). You can now lock, hide and archive programs quickly and easily. It is password protected and very secure to stop people from tampering with your programs. zStart is required for optimal functioning. See the readme file for more information.
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Sandpaper v1.0 is an FTP client and server for CALCnet and Doors CS. It can be used to trade programs, lists, appvars, GDBs, groups, pictures, and strings between directly-connected calculators, several calculators over a network, or even between the ticalc.org and Cemetech file archives and a calculator using the upcoming globalCALCnet Sandpaper bridge. This release updates the Sandpaper program with all of its release features, including the ability to send and receive programs, groups, pictures, matrices, lists, GDBs, AppVars, and strings. Please give it a try and report any bugs you find!
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This BASIC/Asm combo program allows you to turn on or off the Automatic Power Down function.
Long Desc: (The readme file)
Project: APD Options
Date: 5/11/2013-5/11/2013
Authors:
[Cemetech.net Usernames]
willwac, parrotgeek1
[TICalc.org Usernames]
calc.bugs, ???Files:
APDOFF.8xp (Asm)
APDON.8xp (ASM)
APDTOGLE.8xp (BASIC)
APDTOGLE_Group.8xg (Group file)
NOTICE.txt (This readme file)Long Desc.
This will turn on or off the APD (Automatic Power Down) function on the TI-84+ Calculators.How to use:
1)Send APDTOGLE_Group to your calc, you don't have to send the programs themselves, thats just there is you loose the group file.
2)Ungroup APDTOGLE
3) For general users: run prgmAPDTOGLE, for BASIC prgrammers::Asm(prgmAPDON)
This will turn APD on.OR
:Asm(prgmAPDOFF)
This will turn APD off.Bugs?
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Send me an email at newcoolpc.org@gmail.com
Suggestions?
Send me an email at newcoolpc.org@gmail.com, or visit: http://www.cemetech.net/forum/viewtopic.php?p=204683#204683
Comments?
Visit: http://www.cemetech.net/forum/viewtopic.php?p=204683#204683 -
Your simplest Etch-A-Sketch clone, but with a twist. This program supports incremental erasing: draw with the arrows, then press [CLEAR] to erase 16 random rows and columns at a time. Press [MODE] to quit. This program supports a very simple hardware modification that lets you literally shake your calculator to clear the screen. See the link below for more details:
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http://www.cemetech.net/forum/viewtopic.php?t=4596 -
Flourish is a tech demo for CALCnet 2.2, a calculator networking protocol built into the Doors CS 7.1 shell for TI graphing calculators. This demo juggles a large number of bouncing balls between all of the calculators in a CALCnet 2.2 network, demonstrating the low latency, high throughput, and high reliability of the protocol. Six bouncing, morphing calls are introduced for each calculator in the network, and every time a ball reaches the edge of a screen, it appears instantly on the neighboring calculator. You can see a full video of this program in action at http://www.youtube.com/watch?v=4Mjn98Bs2Cg .
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An awesome platform game featuring enemies, power ups, keys, and much more! Originally written for the 2011 zContest.
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The famous iphone-game based on radian length :P
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This is another maze program written in Grammer code, but this one generates random mazes. Have fun!
For a longer screenshot: http://www.omnimaga.org/index.php?action=dlattach;topic=15808.0;attach=14743;image
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This is a simple, but fast particle engine based game. Draw stuff on the screen, drop particles, and watch them do their thing.
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For an animated screenshot:
http://img.ourl.ca/ParticleEx2.gif -
A demo full of demonstrations on how to manipulate screen content. This release is for educational purposes only.
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GeoCore is a puzzle platformer in four level gray, written in Axe, using the Zedd physics engine. The goal is to reach the flag without dying. Game elements including land-toggling, spikes, boulders, and velocity alteration tiles. If you want the source code, go dunk your head in a lake.
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This is a Hybrid-BASIC program that uses DoorsCS6 and up to overclock your calculator from 5MHz to 15MHz.
Only 106 bytes on the calc.
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You can use SpeedTest 1.0 to benchmark the maximum speed transmission
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capabilities of CALCnet 2.2 between two linked calculators. SpeedTest
supports two types of tests. The first, unidirectional, sets one
calculator as the transmitter and one as the receiver. The transmitter
then repeatedly sends frames to the receiver, and both count the number
of bytes transferred. The second, bidirectional, lets the two
calculators take turns being the sender and receiver. The sender will
send a frame to the receiver, and when the receiver successfully reads
the frame, it will send a frame back to the first calculator. Both
calculators count the number of bytes sent and received. You can read more about CALCnet2.2 at http://www.cemetech.net/projects/item.php?id=33 . -
Grayscale Tunnel is an assembly tunnel game that is extremely fast. It has almost flickerless grayscale, and no shell is required! It can be run in ion-compatible shells, however. The screenshot just doesn't do it justice.
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This isn't your typical maze. Your perspective is limited by a black mask covering the screen, which you can only see through in one 13x13 square. Have fun beating the two associated mazes. I made them to be extremely difficult. For those of you who aren't brave enough to try, there is also a feature which generates an easier random maze. Good luck. . .
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This great game is not only the first calc tunnel game of it's time (it is based completely on angle movements and velocities) but it is also the best looking and pleasing to the eye! You can set many special effects to take place while you play! Want to make the vector longer? Done. Wanna control 3 vectors instead of just one? Simple. Wanna make the screen shake and flash, and make lasers jut out from your vector? You can do that too! In fact, with all the combinations of gameplay and special effects totaling over 3800 ways to play, you can never get bored! Plus, it's not only extremely smal in size at under 3K, it's also incredibly fast -- clocked to almost 45 FPS on lower settings! That's pretty amazing, like the rest of the game -- So get your copy today! It is more than worth the memory.
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The object of this incredibly addicting game is keep the small block from colliding with the large blocks by using the arrow keys. This fast paced game will test your reflexes and challenge your ability to predict movement.
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Wait for the tow truck to arrive in this spiritual successor to Desert Bus! During your wait in the hot Arizona sun, marvel at the 4-level grayscale animated graphics! This game is sure to provide literal hours of enjoyment! (Well, at least the "hours" part is correct.)
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This is a 1 player version of Tron. The longer you last, the higher your score. Written in Axe.
When it asks if you want to play again, don't use the alpha key for pressing Y or N.
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When the ! appears Hit [2nd] Faster than you opponent. So how fast are you? Requires Doors CS 7 or higher.
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An Exercise In Futility, or just Futility, is a calculator game I wrote in Axe for Cemetech's contest number 8. Futility is an Arcade/Platformer Survival game, and as that denotes the goal is to survive as long as you can, throughout a host of other game elements, including various Arcade games going on in the background you need to avoid. My apologies if the App version doesn't work - just transfer the program FUTILITY.8XP to your calc's archive.
Source is included, although I'm not sure if you have much to gain by reading through it.
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Smiley OS is a demonstration operating system based on AsmOS. It will simply turn on, display a smiley face, and turn off when the user presses a key.
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Originally by Team 17 for the Amiga computer system, the Alien Breed series was a cult classic! Alien Breed 5 is a remake of Team 17's Alien Breed Special Edition '92, including all 12 levels, various weapon upgrades, hordes of aliens & bosses, and more, all put together in this top-down 8-way scrolling shoot-em-up. This special Cat Edition is a cat-themed modified edition of v1.1.1, just for chuckles :)
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This is a little demo on circular movement in assembly. Check out the code for more details. Hopefully it helps! For more information, check out his link here:
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http://www.cemetech.net/forum/viewtopic.php?t=10283&highlight= -
Pong, Falldown, Avalanche, Jump, Tunnel, Obstacles—they're all classics, but have you ever tried playing four of them at once? Simul 2, first-prize winner of the extended-BASIC division of zContest 3, is a complete remake of my original game Simul, entry and third-place winner in the Omnimaga 2010 programming contest. Like the first version, this is a game of multitasking: try your hand at playing one, then two, then three and four randomized games at the same time, on the same screen. Featuring a completely redesigned interface and game controls, as well as high scores, three speeds, and new graphics, the new version promises to be much more playable and much more fun. Good luck; you'll need it. Compiled with Axe Parser v0.5.3b.
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A clone of the arcade game. Programmed in Axe.
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The elephant forgot the rest of the levels, but luckily he still has one left! Help him beat it in all his metagaming glory. Use your keen knowledge of gaming and dexterity to manhandle your way through a variety of challenges. Get your mind out of the box for once! Take it outside for a walk, or maybe grab a bite to eat with it.
Oh, and beat the level. There's only one.
From the world of Armor Games to the portability of your TI calculator!
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SpriteLib is a program designed to help BASIC programmers make cooler gam--er, programs. This program started as a Celtic 3 hybrid BASIC program that simply edited Omnicalc fonts and has since come to stand alone as an assembly library equipped with not only font editing features, but sprites, tilemaps, editing variables, reading and writing to memory and other rather useful features. It is by no means complete, but it currently has 40 different functions that will add some advanced features to BASIC programs.
*As a side note, this is all programmed in hex :D
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A port of the very popular memory game. This is about the most accurate version you'll find, with a graphical interface and button sounds closely modeled after its namesake. If you like games that work your brain, this is for you.
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My First Quantum Translocator
Cemetech Contest 8 Entry (leafy)INSTRUCTIONS FOR EGRESS:
1) Transfer MFQT.8xp to your calculator.
2) Run with your favorite shell.
3) Were you expecting more?This game is only compatible with 15MHz calculators. Sorry, 83-users, but this is the future! (don't kill me :( )
NOTE:
This is not a finished product. Far from it, actually.
I was initially planning on adding text to the game for this release, but it proved to be too unwieldy for me to package in this beta. I'll finish it eventually, but not for this contest.In addition, I've held out giving you guys the ending. Don't hate on me for doing this, but I want something for everybody to look forwards to in the next update.
ADDENDUM:
Because text was not included with the game, the administration has instructed me to include the controls here:Left, Right : Move
Up : Jump
2nd : Place a shadow
Mode : Translocate
Alpha : Tele-jump (shhhhh...)ADDENDUM ADDENDUM:
The last two levels are currently broken. Please make no attempt to solve them.
Actually, you can, but my collision engine has bugs. Unauthorized activity will result in you being randomly crushed against a wall.ADDENDUM ADDENDUM ADDENDUM:
The administration has also instructed me to tell you that the spiky thing in that seemingly empty room is a save point. Don't waste your time trying to avoid it, all it does is fragment your soul.ADDENDUM ADDENDUM ADDENDUM ADDENDUM:
For those of you who like cheating. Or just can't figure it out. Or are too unintelligent to.
(Did those words deter you?)
Press + to skip to the next level.
(You horrible person)CREDITS ADDENDUM:
Kenny and Teddy Lee (Creators of original Flash game)
Cellar Door Games (cellardoorgames.com)
Newgrounds (sponsors)CREDITS ADDENDUM ADDENDUM:
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Omnimaga community (omnimaga.org)
Cemetech community (cemetech.net) -
Here is my version of the classic game Asteroid for the TI-83 plus. It is written in z80 assembly, and the Mimas source files are included. It is complete with scoring and four difficulty levels. An Ion compatible shell is necessary.
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Wallball 83+ is a game for the Ti8x family in assembly. The goal of the game is to bounce the ball against the wall for points (the higher on the wall, the more points you get). If the ball bounces on the ground more than 100 times, then it is game over for you! If you want to score it big, use APLHA to trade 5 points for a big ball bounce. This can be really helpful to get high scores. Controls: left/right -- move; 2nd -- jump; alpha -- bounce ball, costs 5 points; clear -- exit. Updates: bugfixes for the wall, new screen shot. Try the new version out today, it's very addicting!
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This is the classic tunnel game written in axe. It's my first axe program. Doors CS is required!
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This is a simple Nyancat animation for your calc written in Axe!
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File statistics are updated periodically, so numbers shown in this listing may not agree exactly with those shown on individual files.
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